This is a generic texturing question but since I'm applying it to GTA V I figured I'd ask here. I'm trying to change the textures on signs and billboards, right now I'm working on the farm up in Paleto, changing the "Zancudo Grain Growers" to the server's farm owner logo (FiveM). Everything is working fine, except that the LOD of the barn uses the DXT1 pixel format, which means no transparency, and the UV map is different.
I need to change the text that says "DONKEY PUNCH FAMILY FARM" to another string. I've done that already, but with the UV change I am not able to have the LOD texture to scale properly, so my text is misaligned and too small. I've been trying to do it by hand, quitting the game and then loading it back up with a slight change in text size and position but it's taking ages to have it be a perfect match. I am sure there is a simple math solution to solve my problem that I am just not seeing at all.
If anyone could point me in the right direction, that would be extremely appreciated.
@skjoldren But you can change the compression from DXT1 to DXT5 to support transparency. Regarding the UV-map, you have to edit it itself, so that when the texture is applied, it will fit in inside naturally. I think UV-maps can be edited using programs like Zmodeller.