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Cars don't have any sound



  • Hey guys I hope someone can help me with this I just installed a laferrari mod and a Lamborghini Huracan lp610 roadster mod and the cars are completely mute they don't make any engine noise whatsoever ! How can I fix this?



  • Step 1)- Find the 'vehicles.meta' for the cars.

    ADD-ON INSTRUCTIONS -

    If they are add-ons they should be in the cars dlcpacks folder
    Usually in this folder path:

    \mods\update\x64\dlcpacks*DLCPACK NAME HERE*\dlc.rpf\common\data\levels\gta5\vehicles.meta

    but sometimes here:

    \mods\update\x64\dlcpacks*DLCPACK NAME HERE*\dlc.rpf\common\data\vehicles.meta

    Once you have found the 'vehicles.meta' you need, continue to Step 2)-

    REPLACE INSTRUCTIONS -

    If they are replace cars you will have to search for the 'vehicles.meta' for the cars they replace. You can search for 'vehicles.meta' (& other files) by hitting Ctrl & F3 in OpenIV ('Tools' Tab & then 'Search' does the same thing). There's no quick way to do this until you know where everything is installed.
    Best advice I can give is to search for the car name here.yft (or .ytd) & then look in the:

    dlc.rpf\common\data\levels\gta5\vehicles.meta

    path of that dlcpack.

    There are alot of cars in the 'vehicles.meta' kept here also:

    mods\update\update.rpf\common\data\levels\gta5\vehicles.meta

    Extract each 'vehicles.meta' one by one & do a manual search for the car you are looking for using a decent search program like Agent Ransack https://www.mythicsoft.com/agentransack/download/
    If you plan on doing a lot of modding it's a good idea to create a duplicate copy of the games file structure just using windows folders. This makes finding where things are very easy (especially for carcols.meta, carvariations.meta, handling.meta & vehicles.meta searches).

    Once you have found the 'vehicles.meta' you want, continue to Step 2)-

    Step 2 )-

    Extract the 'vehicles.meta' from OpenIV by dragging & dropping it to a windows folder/your Desktop etc & then open it with Notepad++ https://notepad-plus-plus.org/download/v7.5.2.html (Notepad works fine too, but I strongly recommend Notepad++. There are many benefits).
    Search for the car you want to change/add the sound for. It looks like this:

    <modelName>CAR NAME HERE</modelName>

    Once you have found the car name search for 'audioNameHash'. It usually looks like this for default cars:

    	<audioNameHash />
    

    but will look like this for cars that have had their sound altered already:

    Example:

    	<audioNameHash>dukes</audioNameHash>
    

    Note: You'll find '<audioNameHash>' about 11 lines under the car's '<modelName>' line.
    Find the line that contains 'audioNameHash' for the car that you want to give the sound too & replace the entire line with:

    	<audioNameHash>***NAME OF CAR TO SOUND LIKE HERE***</audioNameHash>
    

    Example (try this exact line for the laferrari):

    	<audioNameHash>turismor</audioNameHash>  
    

    & this exact line for the Huracan:

    	<audioNameHash>vacca</audioNameHash>  
    

    save the file/s & put it/them back where you extracted it/them from using OpenIV. Just do one at a time, don't get the files mixed up.
    Load up the game, spawn your car & see if it has the new engine sound.
    Best of luck.



  • @JonaQ Thanks for replying mate I'll try this right away!



  • @JonaQ IT WORKED!! thank you soo much!



  • Nice one bud. Glad I could help. The reason it usually happens is because the mod author has chosen the car to sound like a car from a dlc that you do not have installed. You can use the same process to change the sound of any car to the sound of any other car you have installed.
    If you are not happy with the handling of the cars there are other handling profiles for most cars on this site https://www.gta5-mods.com/all/tags/handling/most-downloaded.
    Here's one for the LaFerrari by Vans123 https://www.gta5-mods.com/vehicles/ferrari-laferrari-by-vans123-handling-sound-camera-fix which also covers the sound & a camera fix.
    Each car's handling goes from '<Item type="CHandlingData">' to the corresponding '</Item>'. If you installed Notepad++ when you click on the '<Item type="CHandlingData">' line Notepad++ will draw a red line down to where that cars handling ends (useful when starting out). A full cars handling profile will look like this:

    	<Item type="CHandlingData">
    		<handlingName>PREMIER</handlingName>
    		<fMass value="16000.000000" />
    		<fInitialDragCoeff value="8.000000" />
    		<fPercentSubmerged value="85.000000" />
    		<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
    		<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
    		<fDriveBiasFront value="1.000000" />
    		<nInitialDriveGears value="5" />
    		<fInitialDriveForce value="0.200000" />
    		<fDriveInertia value="1.000000" />
    		<fClutchChangeRateScaleUpShift value="1.600000" />
    		<fClutchChangeRateScaleDownShift value="2.000000" />
    		<fInitialDriveMaxFlatVel value="145.000000" />
    		<fBrakeForce value="0.600000" />
    		<fBrakeBiasFront value="0.650000" />
    		<fHandBrakeForce value="0.800000" />
    		<fSteeringLock value="38.000000" />
    		<fTractionCurveMax value="2.100000" />
    		<fTractionCurveMin value="1.800000" />
    		<fTractionCurveLateral value="21.500000" />
    		<fTractionSpringDeltaMax value="0.020000" />
    		<fLowSpeedTractionLossMult value="1.000000" />
    		<fCamberStiffnesss value="0.000000" />
    		<fTractionBiasFront value="0.485000" />
    		<fTractionLossMult value="1.000000" />
    		<fSuspensionForce value="2.000000" />
    		<fSuspensionCompDamp value="1.200000" />
    		<fSuspensionReboundDamp value="1.800000" />
    		<fSuspensionUpperLimit value="0.150000" />
    		<fSuspensionLowerLimit value="-0.140000" />
    		<fSuspensionRaise value="0.000000" />
    		<fSuspensionBiasFront value="0.500000" />
    		<fAntiRollBarForce value="0.700000" />
    		<fAntiRollBarBiasFront value="0.700000" />
    		<fRollCentreHeightFront value="0.270000" />
    		<fRollCentreHeightRear value="0.270000" />
    		<fCollisionDamageMult value="0.700000" />
    		<fWeaponDamageMult value="1.000000" />
    		<fDeformationDamageMult value="0.700000" />
    		<fEngineDamageMult value="1.500000" />
    		<fPetrolTankVolume value="65.000000" />
    		<fOilVolume value="5.000000" />
    		<fSeatOffsetDistX value="0.000000" />
    		<fSeatOffsetDistY value="0.000000" />
    		<fSeatOffsetDistZ value="0.000000" />
    		<nMonetaryValue value="35000" />
    		<strModelFlags>440010</strModelFlags>
    		<strHandlingFlags>0</strHandlingFlags>
    		<strDamageFlags>0</strDamageFlags>
    		<AIHandling>AVERAGE</AIHandling>
    		<SubHandlingData>
    			<Item type="CCarHandlingData">
    				<fBackEndPopUpCarImpulseMult value="0.100000" />
    				<fBackEndPopUpBuildingImpulseMult value="0.030000" />
    				<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
    			</Item>
    			<Item type="NULL" />
    			<Item type="NULL" />
    		</SubHandlingData>
    	</Item>
    

    so generally you copy from the '<Item type="CHandlingData">' to the '</Item>' under the second '</SubHandlingData>' line.
    Well worth installing Notepad++'s XML Tools also. https://sourceforge.net/projects/npp-plugins/files/XML Tools/Xml Tools 2.4.9 Unicode/ (Install instructions in download).
    Once installed in Notepad++, you can then go to Plugins>XML Tools>Check XML Syntax Now & this will check the document for any syntax errors. Syntax errors can cause crashes & generally make things not work correctly & it's easy to make a mistake & copy something slightly wrong when tired etc so this is a very useful plugin to have.
    Refer to my tutorial here https://forums.gta5-mods.com/topic/15865/a-new-guard-page-for-the-stack-cannot-be-created-error-crash-one-possible-fix for more details. All the best with your future in modding GTA.


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