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Multiple texture on a single material ?



  • YOp,
    Well, i'm currently building a remix of my custom prop mod.
    I was wondering if there is a way to use multiple texture for a same model

    The reason why I ask a such unthinkable thing is that rockstar are using a system like that for some stunt prop where we can change the color of prop
    I guess it work with a color palet or something like that but may i'm wrong and it can also work for texture ?

    exemple: a wall where player could choose between Rock/conc/wood/etc texture ?

    I'm pretty sure it's all about color palet and it wouldn't work for detailled texture ( wich would explain why rockstar stunt prop are so ugly xd) but well we never know, i'm newbie in modeling so i'm not sure


  • MODERATOR

    @Shaezbreizh said in Multiple texture on a single material ?:

    I'm pretty sure it's all about color palet and it wouldn't work for detailled texture ( wich would explain why rockstar stunt prop are so ugly xd) but well we never know, i'm newbie in modeling so i'm not sure

    I can tell you, with near 100% certainty, that dual textures is not possible.

    Menyoo calls them (rather misleadingly) 'Texture variations', but they are, as you say, just color variations. A typical ymap entry dashes our hopes:

      <tintValue value="0" />
    

    GTA V is no Second Life, you can't even set a different texture for the sides of your prop.

    The only way to use an alternate texture for a prop, is to define a +hidr variant in its texture dictionary. That would be useless for your purposes, though (and for pretty much any practical use, except for distance, LOL).


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