Log in to reply
 

Multiple texture on a single material ?



  • YOp,
    Well, i'm currently building a remix of my custom prop mod.
    I was wondering if there is a way to use multiple texture for a same model

    The reason why I ask a such unthinkable thing is that rockstar are using a system like that for some stunt prop where we can change the color of prop
    I guess it work with a color palet or something like that but may i'm wrong and it can also work for texture ?

    exemple: a wall where player could choose between Rock/conc/wood/etc texture ?

    I'm pretty sure it's all about color palet and it wouldn't work for detailled texture ( wich would explain why rockstar stunt prop are so ugly xd) but well we never know, i'm newbie in modeling so i'm not sure



  • @Shaezbreizh said in Multiple texture on a single material ?:

    I'm pretty sure it's all about color palet and it wouldn't work for detailled texture ( wich would explain why rockstar stunt prop are so ugly xd) but well we never know, i'm newbie in modeling so i'm not sure

    I can tell you, with near 100% certainty, that dual textures is not possible.

    Menyoo calls them (rather misleadingly) 'Texture variations', but they are, as you say, just color variations. A typical ymap entry dashes our hopes:

      <tintValue value="0" />
    

    GTA V is no Second Life, you can't even set a different texture for the sides of your prop.

    The only way to use an alternate texture for a prop, is to define a +hidr variant in its texture dictionary. That would be useless for your purposes, though (and for pretty much any practical use, except for distance, LOL).


Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.