Making Heavy Revolver and Pistol 50 shoot more serially & Musket reload faster
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can anyone tweak Heavy Revolver and Pistol 50 to shoot faster ? especially Heavy revolver, its very slow
i want them to shoot just like Heavy Pistol. its better for them
and Musket, it takes forever to reload, would be good if it reloads in 1-1,5 secs
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@Diamond-King said in Making Heavy Revolver and Pistol 50 shoot more serially & Musket reload faster:
revolver
I have the revolver in my game modded to shoot fast, I'm pretty sure someone had either posted how to do it or I learned it from a pre-existing mod, so i can't take credit for their work by making a mod I think.
If you know your way around openIV though, just locate weaponrevolver.meta" and make these changes:
- add 'AllowEarlyExitFromFireAnimAfterBulletFired' in <WeaponFlags>...</WeaponFlags>
- adjust TimeBetweenShots value to whatever suits you, I have it set to 0.253000 for really fast fire-rate
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@maverick-x said in Making Heavy Revolver and Pistol 50 shoot more serially & Musket reload faster:
AllowEarlyExitFromFireAnimAfterBulletFired'
man you are fucking awesome. I tried and made it work. cant thank enough my friend. I owe you big one
and the same way works for Pistol 50 as well ?
if yes, i should do the same or just change fire rate without that weaponflag stuffI would also appreciate it too much if I can make Musket shoot 8 shells and reload faster like pump shotgun
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@Diamond-King said in Making Heavy Revolver and Pistol 50 shoot more serially & Musket reload faster:
also appreciate it too
yeah the pistol 50 should work the same way, you'll find it in update.rpf\common\weapons.meta: <Name>WEAPON_PISTOL50</Name>, add the flag and adjust fire rate as u like.
As for the musket, you want it to shoot several pellets or have increased mag? Either way go to update.rpf\dlc_patch\mpindependence\common\data\ai\
- To increase pellet count find "weaponmusket.meta" and edit this value: BulletsInBatch to 8, and change BatchSpread to 0.04.
- If you want clip size, then in "weaponmusket.meta" edit ClipSize to 8, and in "weaponcomponents.meta" go under "COMPONENT_MUSKET_CLIP_01" entry and edit ClipSize to 8.
I'm not sure how to make it reload faster though, I believe its tied to the animation.
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Thanks for all the replies man. I followed all the steps and did exactly what you said about P50 and Musket. Unlike Revolver, unfortunately they didnt work. but still thanks for help
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Are you sure, I edited the p50 just now and it worked
- AllowEarlyExitFromFireAnimAfterBulletFired
- TimeBetweenShots = 0.25
I tested the musket and it also worked (both pellet count and clip size)
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if you want faster musket reloading, just increase the "AnimReloadRate" value from 1 to like 3
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There's a reason why the Musket only fires one pellet and reloads as slow as it does.