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IPL names for the doomsday heists facility hatches please



  • Does anyone know their names? I'd like to spawn them just for decoration in SP mode.
    I found these on pastebin

    xm_mpchristmasadditions_hatch_01 | 1271310643
    xm_mpchristmasadditions_hatch_01_l1 | -1414621087
    xm_mpchristmasadditions_hatch_02 | 1595428822
    xm_mpchristmasadditions_hatch_02_l1 | -1585421897
    xm_mpchristmasadditions_hatch_03 | 1756848916
    xm_mpchristmasadditions_hatch_03_l1 | 1115166467
    xm_mpchristmasadditions_hatch_04 | 146219797
    xm_mpchristmasadditions_hatch_04_l1 | 1482022850
    xm_mpchristmasadditions_hatch_06 | 1164385392
    xm_mpchristmasadditions_hatch_06_l1 | -1719067700
    xm_mpchristmasadditions_hatch_07 | 1342976442
    xm_mpchristmasadditions_hatch_07_l1 | -2018068775
    xm_mpchristmasadditions_hatch_08 | -809651933
    xm_mpchristmasadditions_hatch_08_l1 | -2008865617
    xm_mpchristmasadditions_hatch_09 | -495036764
    xm_mpchristmasadditions_hatch_09_l1 | -810812442
    xm_mpchristmasadditions_hatch_10 | -1007212654
    xm_mpchristmasadditions_hatch_10_l1 | -1944879339

    but it's either the wrong IPLs or they don't spawn for an unknown reason. Do I need to provide coordinates or can I just spawn them via

    Function.Call(Hash.REQUEST_IPL, "ipl_name_here"); //C#
    

    like the gunrunning bunker exteriors?


  • MODERATOR

    @Cyron43 I assume these are the ones you're looking for:
    xm_hatch_01_cutscene
    xm_hatch_02_cutscene
    xm_hatch_03_cutscene
    xm_hatch_04_cutscene
    xm_hatch_06_cutscene
    xm_hatch_07_cutscene
    xm_hatch_08_cutscene
    xm_hatch_09_cutscene
    xm_hatch_10_cutscene
    xm_hatch_closed
    xm_hatches_terrain
    xm_hatches_terrain_lod

    Here's a full list.



  • @Unknown-Modder Yay thanks a lot. :)



  • @Unknown-Modder FYI those IPL names don't spawn anything. I just found out it's
    Function.Call(Hash.REQUEST_IPL, "xm_hatch_closed");
    Function.Call(Hash.REQUEST_IPL, "xm_hatches_terrain");
    We need to call them just once and they all spawn in their positions.
    While we're at it. The next thing I want to add is the big submarine. I can already spawn it with xm_prop_x17_sub. I just need the coordinates and heading.


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