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IPL names for the doomsday heists facility hatches please



  • Does anyone know their names? I'd like to spawn them just for decoration in SP mode.
    I found these on pastebin

    xm_mpchristmasadditions_hatch_01 | 1271310643
    xm_mpchristmasadditions_hatch_01_l1 | -1414621087
    xm_mpchristmasadditions_hatch_02 | 1595428822
    xm_mpchristmasadditions_hatch_02_l1 | -1585421897
    xm_mpchristmasadditions_hatch_03 | 1756848916
    xm_mpchristmasadditions_hatch_03_l1 | 1115166467
    xm_mpchristmasadditions_hatch_04 | 146219797
    xm_mpchristmasadditions_hatch_04_l1 | 1482022850
    xm_mpchristmasadditions_hatch_06 | 1164385392
    xm_mpchristmasadditions_hatch_06_l1 | -1719067700
    xm_mpchristmasadditions_hatch_07 | 1342976442
    xm_mpchristmasadditions_hatch_07_l1 | -2018068775
    xm_mpchristmasadditions_hatch_08 | -809651933
    xm_mpchristmasadditions_hatch_08_l1 | -2008865617
    xm_mpchristmasadditions_hatch_09 | -495036764
    xm_mpchristmasadditions_hatch_09_l1 | -810812442
    xm_mpchristmasadditions_hatch_10 | -1007212654
    xm_mpchristmasadditions_hatch_10_l1 | -1944879339

    but it's either the wrong IPLs or they don't spawn for an unknown reason. Do I need to provide coordinates or can I just spawn them via

    Function.Call(Hash.REQUEST_IPL, "ipl_name_here"); //C#
    

    like the gunrunning bunker exteriors?


  • MODERATOR

    @Cyron43 I assume these are the ones you're looking for:
    xm_hatch_01_cutscene
    xm_hatch_02_cutscene
    xm_hatch_03_cutscene
    xm_hatch_04_cutscene
    xm_hatch_06_cutscene
    xm_hatch_07_cutscene
    xm_hatch_08_cutscene
    xm_hatch_09_cutscene
    xm_hatch_10_cutscene
    xm_hatch_closed
    xm_hatches_terrain
    xm_hatches_terrain_lod

    Here's a full list.



  • @Unknown-Modder Yay thanks a lot. :)



  • @Unknown-Modder FYI those IPL names don't spawn anything. I just found out it's
    Function.Call(Hash.REQUEST_IPL, "xm_hatch_closed");
    Function.Call(Hash.REQUEST_IPL, "xm_hatches_terrain");
    We need to call them just once and they all spawn in their positions.
    While we're at it. The next thing I want to add is the big submarine. I can already spawn it with xm_prop_x17_sub. I just need the coordinates and heading.



  • @Cyron43 @Unknown-Modder

    Perhaps any of you guys know, as these IPL's are beginning to tick me off. I'm trying to get an interior loaded at 3 Alta Street; defined an IPL like so:

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CMapData>
      <name>3alta_aqua</name>
      <parent/>
      <flags value="1"/>
      <contentFlags value="65"/>
      <streamingExtentsMin x="-10554.50000000" y="-5555.68100000" z="-969.69690000"/>
      <streamingExtentsMax x="9445.50300000" y="14444.32000000" z="5030.30300000"/>
      <entitiesExtentsMin x="-10554.50000000" y="-5555.68100000" z="-969.69690000"/>
      <entitiesExtentsMax x="9445.50300000" y="14444.32000000" z="5030.30300000"/>
      <entities>
        <Item type="CMloInstanceDef">
          <archetypeName>apa_v_mp_h_08</archetypeName>
          <flags value="1572864"/>
          <guid value="476998397"/>
          <position x="-275.30390000" y="-953.78150000" z="120.0"/>
          <rotation x="0.00000000" y="0.00000000" z="-0.81915180" w="0.57357690"/>
          <scaleXY value="1.00000000"/>
          <scaleZ value="1.00000000"/>
          <parentIndex value="-1"/>
          <lodDist value="60.00000000"/>
          <childLodDist value="0.00000000"/>
          <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
          <numChildren value="0"/>
          <priorityLevel>PRI_REQUIRED</priorityLevel>
          <extensions/>
          <ambientOcclusionMultiplier value="255"/>
          <artificialAmbientOcclusion value="255"/>
          <tintValue value="0"/>
          <groupId value="0"/>
          <floorId value="0"/>
          <defaultEntitySets/>
          <numExitPortals value="4"/>
          <MLOInstflags value="0"/>
        </Item>
      </entities>
      <containerLods/>
      <boxOccluders/>
      <occludeModels/>
      <physicsDictionaries>
        <Item>V_mp_h_08</Item>
      </physicsDictionaries>
      <instancedData>
        <ImapLink/>
        <PropInstanceList/>
        <GrassInstanceList/>
      </instancedData>
      <timeCycleModifiers/>
      <carGenerators/>
      <LODLightsSOA>
        <direction/>
        <falloff/>
        <falloffExponent/>
        <timeAndStateFlags/>
        <hash/>
        <coneInnerAngle/>
        <coneOuterAngleOrCapExt/>
        <coronaIntensity/>
      </LODLightsSOA>
      <DistantLODLightsSOA>
        <position/>
        <RGBI/>
        <numStreetLights value="0"/>
        <category value="0"/>
      </DistantLODLightsSOA>
      <block>
        <version value="0"/>
        <flags value="0"/>
        <name/>
        <exportedBy/>
        <owner/>
        <time/>
      </block>
    </CMapData>
    

    Works fine in CodeWalker, but in-game it loads absolutely nothing at all! Not via Menyoo, nor in a C# sript. Except for a name change, and a few coordinates, of course, '3alta_aqua' is an exact copy of the interior loader for the aqua apartment.

    Would be really nice if any of you (or anyone else, naturally) could tell me how these are supposed to work.

    P.S. I tried content flags 73 too; but to no avail.



  • @meimeiriver I'll come back to you in a while. I'm currently occupied with RL things.



  • @meimeiriver There are basically two types of props. One just needs to be activated while the other type needs coordinates and rotation data. Since you know C# I think code speaks more than 1000 words. PM me your email address and I'll invite you to my private ExtraProps repo on BitBucket.



  • @Cyron43 said in IPL names for the doomsday heists facility hatches please:

    @meimeiriver There are basically two types of props. One just needs to be activated while the other type needs coordinates and rotation data. Since you know C# I think code speaks more than 1000 words. PM me your email address and I'll invite you to my private ExtraProps repo on BitBucket.

    Thanks. :) Just sent you a PM.

    I just don't understand why these MLO type loaders don't load. You're supposed to give a base position and rotation, in the MLO, and then the CMloInstanceDef to be loaded at those coordinates. CodeWalker gets it just fine. :) (CW ignores any and all ymap flags, of course and/or other conditions: but shows the apartment aqua map gets loaded at the desired position).



  • @meimeiriver I really never cared for those CMapData, so I can't tell you. I'm a pure script guy (except for some simple hacks regarding vehicle handling and AI traffic). Anyway you got mail. :slight_smile:



  • @Cyron43 said in IPL names for the doomsday heists facility hatches please:

    @meimeiriver I really never cared for those CMapData, so I can't tell you. I'm a pure script guy (except for some simple hacks regarding vehicle handling and AI traffic). Anyway you got mail. :slight_smile:

    Thank you kindly for the invite! :)



  • @meimeiriver You're welcome. :slight_smile:



  • I'm looking for the player facility ipl's to use them in an ipl loader in FiveM. Were you able to figure out which ones were for the player facilities? Or can anyone point me to which one might be the ones for the facilities so I can add them to bob_ipl? Thanks.


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