My Peds I made for Gta
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I seen some peds on the website lately and they're cool, so i decided to put a twist on it and make my own,let me know what you guys think?
all models are made using blender 3d and edited in zbrush(details such as wrinkles), rigging and exports are all done it 3ds max(gims evo)
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@messi3194 cool dude! i got some bug on female ped (weight properties)
http://prntscr.com/hse6dy
do you know how to fix it? thanks
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@llLyn if you want in game for the model to work properly in ped settings edit the wind effects to have an effective wind result based on the weight turn all swatches to the left
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@messi3194 Looking good, just some advice tho, you'll most likely need Zmod for rigging. Theres export issues with Max and the amount of bones the model has.
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@westcoastsosa yeah I just meant rigging as in rigging the accessories to the players not the model, but yeah I was Gonna use zmod
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@messi3194 idk my model make my game crash
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@llLyn where did you get the model?
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@messi3194 from deviantart
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@llLyn how many polygons does the model have?
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@messi3194 40694
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@llLyn hmm not an awful lot game safe, does your model that your trying to load ingame have any maps? normal(bump), spec?
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@messi3194 yes, I think it is the error of the weight seen in the screenshot
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@llLyn in order for a ped to properly load ingame the model needs bump and spec maps for each piece of clothing, t shirt, pants etc
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@messi3194 or maybe because I deleted some bodypart on the .ydd file? because I made the head blend with his other bodypart ?
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@llLyn that shouldnt be the problem because a ydd can load with missing parts, in your ytd does the model have any sort of normal map or spec map for the game to recognize?
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@messi3194 haha this is confusing, i've asked some modder in this website, but no one respond. maybe 1 tutorial from you will be useful for all new modder, especially on female model, if you have time.
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@llLyn unfortunately i dont, heres is what you should be looking for in the ytd
NORMAL MAP
SPEC MAP
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@messi3194 yes, i know that, i have no problem on normal map and specular map, i do not know what makes it error
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@llLyn 3ds max has en error for rigging peds and in correct part count, your best bet is to rig using zmodeler
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@messi3194 yeah, i will try to learn zmodeler, thanks sir for your help
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@llLyn no problem
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dope as per usual
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@messi3194 said in My Peds I made for Gta:
@llLyn 3ds max has en error for rigging peds and in correct part count, your best bet is to rig using zmodeler
@messi3194 You're wrong, 3ds Max + GIMS works perfect with the only issue on lips rig (Open Formats only uses a maximum of 2 variables in vertex shader setting to export each rigged vertex, causing deformations and inaccurate rigging in small zones affected by multiple bones like lips), is 3 times more advanced than ZM3 and has a complete material library for thousands of effects.
@llLyn issue is other (in head component, check if Gims Model modifier has marked "Include bones", that is necessary to work in game, also, copy the CRC number from other head component. All others ped components always uses -1 and not included bones).
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@Rarefacer ah i see i just always thought rigging peds for gta using zmod was always more reliable than 3ds max, all tho i do know 3ds max more so ill give it shot, thanks for tips man
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@messi3194 Damn these characters looking fly.