A request for a breakdown of Handling.meta, and how to convert real life handling data for real cars into the game.
So, I've been using Killatomate's Realistic Driving V to make handling.meta values for all the real cars I have installed. Problem is, his values weren't meant for the body shapes and proportions of real cars, even if the vanilla cars have similar real life counterparts. It can sometimes leave a lot to be desired, especially in terms of suspension values.
So, I would like to learn to create my own handling values for real car mods. Could you guys provide some insight on how handling.meta works, and how/where I can find real life data on cars, and how I can convert the data into the game?