In what kind of way do I set up TASK_PLAY_ANIM For it to function C#
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I don't know how to set up the task play animation for the player
In what way do I have to set this up for it to function
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@Da-Wei-Wang-Shen First REQUEST_ANIM_DICT. Then TASK_PLAY_ANIM.
Function.Call(Hash.REQUEST_ANIM_DICT, "amb@medic@standing@kneel@base");
while (!Function.Call<bool>(Hash.HAS_ANIM_DICT_LOADED, "amb@medic@standing@kneel@base"))
{
Wait(100);
}Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, "amb@medic@standing@kneel@base", "base", 8.0f, 1.0f, 1000, 33, .1f, 0, 0, 0);
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Or to make it easier you can use
Game.Player.Character.Tasks.PlayAnimation("anim_dict", "anim_name");
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@Jitnaught Thats better less code. But does it request the animation first. When looking at the source it looks like it does not for some overloads for PlayAnimation.
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@aimless All of the overloads call the one central function, which requests the animation and plays the animation.