Merging multiple Ymaps ME2YM/Codewalker
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This is a sincere attempt to keep working towards my goal even though it solely relied on menyoo. ME2YM is good for one xml but Ive got four and they had to be loaded separately due to the drawables from different areas of the map- sc ,vb ,cs, id, hei hw1 etc.. I'm getting a grasp on codewalker but cant seem to get all four to stay at the same time one to three will disappear and when i install as ymap i get no drawables even from that region.
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yall suck
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@kinghippo2000 well i didn't understood a lot of your post. thought that sc , vb , cs , id etc can be loaded only in the region they're spawned ( vb_object will only load around vespucci beach for exemple)
The only way i found to make these object load everywhere is to copy them onto your own addonprops pack, change name and copy their ytyp value to the ytyp of your addonprops pack
there is probably an other way but idk it.and well insulting other is probably the worst way to bump his topic ...
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@Shaezbreizh said in Merging multiple Ymaps ME2YM/Codewalker:
The only way i found to make these object load everywhere is to copy them onto your own addonprops pack, change name and copy their ytyp value to the ytyp of your addonprops pack
there is probably an other way but idk it.That really is the only way, and I'm doing it a lot for my own builds. If you find an object you want, but which won't spawn in your ymap, just find its corresponding ytyp entry, copy it, rename the object, and add it to your own addonprops pack. Easy-peasy.