Please help: Custom clothing skin glitch
So as I'm currently making a custom spacesuit for my character and was wondering how to do the following in GIMS EVO.
So, to clear things up, here's what happens currently:
I successfully replace the old model with the custom one by playing with the vertices in 3Ds Max*
Now, when I load up the game and choose the clothes, they load up, but they're glitched out as hell. So my best guess is that the skin modifier** f---ed up the cloth.
Anyone know how to fix this? Also, anyone willing to guide me through it? I've asked this question lots of times but no-one's willing to help.
Thanks in advance
*: deleting the vertices of the old model and replacing them by the new one
**: There's a basic skin modifier on every model when loaded inside 3Ds max using GIMS EVO.
@DJOzmanMJ where did you make the space suit? If marvelous designer a retopology is needed for the model also if you have too many turbosmooth or mesh Smooth modifiers can mess up the model aswel
@messi3194 I just used the models from the gta updates, modified them a bit and wanted to import them back.
@DJOzmanMJ what type of modifications
@messi3194 stretching the vertices a bit, to match a certain look or so. Nothing big really.
what type of glitches do you have a pic?
Left is what it looks like, right is what the stock clothes look like without being modified
@DJOzmanMJ hmmm ive never see an issue like this before, it looks like the verticies arent even attached together, i would think the model needs to be rigged back correctly but i could be wrong
@messi3194 Just found something that might've been the problem: most of the vertices had no weight for the 'fake bones' of the skeleton, so I'll need to add that manually. I'm crossing my fingers.
Update: Well, the bone weight added no value to the problem. It made it worse. So yeah, I'm once again back at stage 1