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[VEHICLE][WIP] Laraki Epitome 1,950 Horsepower Concept



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    Hey, everyone this is my current work in progress thats causing me a bunch of headaches. Currently everything is done (game ready wise) but, the file size is too large. This beast is 26mb large for a YFT which is twice as large as GTA allows. The car has many 3d grills which i am currently in the process of removing and creating custom alphas and meshes. The car will have a VERY basic interior most likely all black. IF somehow getting rid of all the 3d grills gets the file below 13 MB i will be able to release and map some stuff to the interior. Let me know what you guys think, should i continue working on it or just give up on trying to reduce the size.

    PS: This is a HUMSTER 3D model.



  • @Machyna said in [VEHICLE][WIP] Laraki Epitome 1,950 Horsepower Concept:

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    Hey, everyone this is my current work in progress thats causing me a bunch of headaches. Currently everything is done (game ready wise) but, the file size is too large. This beast is 26mb large for a YFT which is twice as large as GTA allows. The car has many 3d grills which i am currently in the process of removing and creating custom alphas and meshes. The car will have a VERY basic interior most likely all black. IF somehow getting rid of all the 3d grills gets the file below 13 MB i will be able to release and map some stuff to the interior. Let me know what you guys think, should i continue working on it or just give up on trying to reduce the size.

    PS: This is a HUMSTER 3D model.

    Wow looks great , go ahead and continue what you're doing dude :)



  • Update: Got the car down to 17 MB but i still need to shave 4 more MB off before it can spawn in game, will probably have to add parts as tuning but it will be a lot of parts not really thinking of releasing this anymore...



  • Make interiors as tuning part too!



  • @Machyna This car is a must have. It has one of the best engine sounds I heard in my life. I would rather have half of it in quality then none. So, you will find a way, I don't doubt, to bring it to us fanatics.


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    @Machyna try optimise tool verry helpfull for reduce poly count



  • Well, i will try to get it done but it will take some time, i will try to experiment with the optimize tool and see how it goes.



  • did you try 3ds max to reduce polygons ?
    very helpfull



  • @kizacudo said in [VEHICLE][WIP] Laraki Epitome 1,950 Horsepower Concept:

    @Machyna This car is a must have. It has one of the best engine sounds I heard in my life. I would rather have half of it in quality then none. So, you will find a way, I don't doubt, to bring it to us fanatics.

    its a corvette engine
    on a side note like most concepts cars the claimed hp is bs



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    Updates: Car now spawns in game, with the help of setting some of the body as a tuning part. Thx to kizacudo.



  • @Machyna Nice shots.



  • @Machyna just keep one lod L0



  • :drooling_face:



  • @Machyna How do u get the flame in 1st screen from exhaust. I dnt get one in my game :/



  • @Sh3nZeR you need to accelarate and then slow down and press space, always works for me



  • @FoxtrotDelta It is just LOD 0, but the model is very high poly not meant for games just poser. But it works now i got other stuff planned b4 this gets released tho.


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