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[SCRIPT] Various substances mod



  • Any way to bring substance use into the game? The idea of having the smoking animation linked with a temporary filter with a transition that makes it fade into the filter as opposed to the filter coming into full effect without an onset would be too wreckless. Also having the characters produce some kind of effects such as loss of balance etc would be the next step. Some suggestions for substances are (in vehicle and on foot): Marijuana, Lsd, cocaine, mushrooms, alchohol. Something like this would make the whole aspect of drugs in the game more interactive. Thanks for hearing me out on this one.


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