[VEHICLE][SCRIPT][REL] MTL Flatbed Tow Truck
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Features:
- Working Bed
- Working Wipers
- Attach Vehicles to Flatbed (So it won't fall when driving)
- Dials
- Breakable Windows
- Hands on steering wheel
Requirements:
- Latest ScriptHookV
- Latest Community Script Hook V .NET
- Visual C++ Redistributable for Visual Studio 2013 x64
- Microsoft .NET Framework 4.5.2
- Flatbed Script (Include in archive)
- OpenIV
Changelog v2.0:
- Fixed Wipers
- Flatbed Slides Down Properly
- Ramp Removed
- Automatically Calculate the coordinates, no need to set manually on Flatbed.ini.
- All Vehicle Class added (Yes Police cars, Boats, Helicopters, Motorbikes, etc).
Download:
https://www.gta5-mods.com/vehicles/mtl-flatbed-tow-truck
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@SkylineGTRFreak @FoxtrotDelta @GtaGam3r @ahmeda1999 @KAFAROS please help me
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@ImNotMentaL hu... That is very strange. Does this also happen when you open them manually? (with a trainer or so)
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@SkylineGTRFreak yes
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@ImNotMentaL Hey
Can you show me how this looks in ZModeler?
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@KAFAROS Maybe because it should be used as a door, i mean "Slide" is more for a door than a boot. You know, without setting flags or option related to the opening X Y or Z in zmodeler, the game still can open every doors boot and bonnet normaly (of course not 100% because you wont get the collision nor the anything related to the speed of the car that would close it...)
Plus you got a very nice SQUARE dummy for a boot, while you need a SPHERE. I may be wrong because it's using a "SlideZ" which i dont use and may need a square, but you can already give a try.
Also, why are your parts not very correctly placed ?
http://www.noelshack.com/2016-35-1472910455-zm3.jpg
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@KAFAROS yes, just download the file i upload
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@baba0rum thanks, i'll give it a shot
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@ImNotMentaL Sure
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@ImNotMentaL i just saw , that you tagged me. i'll look into it.
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@ImNotMentaL well it has been released . so i guess you , figured it out already. It was the slide option. You just needed to change that.
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@FoxtrotDelta the flatbed you saw was different, that version i attach a trailer ramp on the bed as "extra_2"
Why I use "extra_2" is because the ramp also have the bug like this one if i put it as a door, when i close the ramp, the ramp will fall under the flatbedbut now i want to make it like in the video
so do you have any idea why this is happening??
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@ImNotMentaL do you want the scoop/boot to slide? because you have put slide options in the scoop dummy. which is the cause of that behavious. why don't you just make it as a boot?
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i want it rotate and slide
scoop rotate
boot slidescoop dummy has the RotZ and Flags "E"
boot dummy has the SlideZ and Flags "ABE"but the boot bug after i close it
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@FoxtrotDelta pls response
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@ImNotMentaL is the problem still here with the edits i told to try ?
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@ImNotMentaL Sorry. Im currently traveling in china. And am away from my computer. Therefore i might not be of much help. Although. I did have a look at your truck a few days ago. I removed the slide options and it was working okayish. But its no solution. If only i had time and access to my pc. It will be weeks before i can start my usual modding.
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@baba0rum yes
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@ImNotMentaL This look like a little challenge, and i like these. I'll try on my own and find a solution
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@ImNotMentaL Took a door from the moonbean, same error, removed the col from the door and it work (it does not slide but teleport to the place it should be). COL problem maybe ? dont know.
Edit: Ok the game won i give up. Nothing to do on my own too.
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@ImNotMentaL Sorry but. I shall try again. As soon as i get back on my pc. A few days may be.
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@FoxtrotDelta thanks bro
@baba0rum i guess so, but idk how to fix the col problem
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I've never seen so many famous modders in one place
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I‘d like to jion this.