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Add more than one livery????



  • Hey, I've only just started trying to mod GTA 5 so I'm a bit of a noob but I downloaded your Thero's "Stock Vehicle Template Pack" and installed it just fine. Then I downloaded a liveries pack but each truck has 3 "a_sign_x" files but the game only recognises a_sign_1 (The a_sign_2 and a_sign_3 liveries don't spawn in the world). So basically how do I have more than one a_sign png for the same vehicle? Thanks for any help


  • Banned

    @HotdogVanDriver
    No-one seems to be answering so I'll have a go. I haven't messed with liveries much so some of this will be guesswork but as long as you keep backups you have nothing to lose by experimenting.

    This I DO know for sure:
    There should be a flag ('FLAG_HAS_LIVERY') in the vehicles 'vehicles.meta' that indicates to the game that the vehicle has liveries. Make sure that 'FLAG_HAS_LIVERY' is present in the vehicles '<flags>' line in 'vehicles.meta'

    Example:

      <flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG
    

    This I'm NOT so sure about:
    Carvariations.ymt/meta also has settings that have something to do with liveries

    <Item>
      <modelName>Burrito</modelName>
      <colors>
        <Item>
          <indices>
            <Item value="73" />
            <Item value="73" />
            <Item value="73" />
            <Item value="156" />
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
    

    I think the '<indices>' values controls the colours used & (this next part is a guess>) the '<liveries>' values (true, false) may indicate to the game what livery to use with those colours. Probably in order (Livery 1= first line down, Livery 2 = second line down etc). As mentioned I have NOT messed with these settings so cannot guarantee that it will work like that^. I include this info because it will be easy for you to experiment with & test out. Certainly having a look in carvariations will give you ideas (look at the 'bati2' & the 'jet' etc)

    This I DO know for sure:
    If you leave gaps in the numbering (sign_1, sign_3, sign_4, sign_6) of liveries in the vehicles '.ytd' those liveries will NOT work! It has to be sign_1, sign_2, sign_3, sign_4... etc. No missing numbers/gaps between liveries.

    This I DO know for sure:
    Not all vehicles have livery support. Multiple livery support needs to be implemented in the model using Zmodeler3. See this thread for a bit more info.


  • MODERATOR

    @HotdogVanDriver

    If the car doesn't show liveries sign_2 and sign_3 ingame you'll probably didn't edit vehicles.meta for this specific model?

    FLAG_HAS_LIVERY has to present in the flags



  • I think the vehicle has to have paint 3 on zmoddler so it can support multiple liveries, that's my guess



  • @JonaQ What if there is only a template? not a_sign_1? I changed it to template_1 but the livery didn't even appear.


  • MODERATOR

    @JandaLiar it needs to have the "a_sign_1"



  • @Reacon so I have to change the template to a_sign_1?


  • MODERATOR

    @JandaLiar if the model came with a template surely it came with liveries too. change it to whatever that livery is just next number up ( for example, skylines 787 came with a livery named “787_sign_3” so if i wanted to add another one i’d rename my livery to “787_sign_4” )



  • @Reacon ok, I'll try it first



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  • @Reacon I use 458 Italian ferrari mod, with the name f458, once I change the template to 458_sign_1 or f458_sign_1, the results are like in this link

    image



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