Livery as tunable part
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Since my ytd is becoming too big I would like to move all the skins in some tunable yft at benny's like on the banshee2 and the sultanrs.
Except for the carcols edit, how exactly do I make the liveries as tunable parts? I mean is there any kind of material or texture name i have to use?
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This is an example of entry for livery in carcols.meta, export your livery as an .yft file with embeeded texture and change name of the part to yours:
<Item>
<modelName>sent3_livery1</modelName>
<modShopLabel>SENT3_LV1</modShopLabel>
<linkedModels />
<turnOffBones />
<type>VMT_LIVERY_MOD</type>
<bone>chassis</bone>
<collisionBone>chassis</collisionBone>
<cameraPos>VMCP_DEFAULT</cameraPos>
<audioApply value="1.000000" />
<weight value="0" />
<turnOffExtra value="false" />
<disableBonnetCamera value="false" />
<allowBonnetSlide value="true" />
</Item>
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VMT_LIVERY_MOD is considered as "SMod" entry into GTA'S memory, it wont appear at LSC, unless you go to benny's
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@Vans123 I've seen some cars with an LSC Livery option, like the recent Lamborghini Diablo. You can change it in LSC although it replaces the Primary/Secondary colour options so you have to paint the car with a trainer.
Any idea how those ones work?
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I've tried making one, but asap i change the voice in the menu, i have a crash.
There is something wrong in the yft i guess
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@TheAdmiester all my cars that have livery use that method, and it works by linking the carcols liveries section to the .ytd and specifying in carvariations the car uses them. The only car doing this by rockstargames is the Windsor, which was one of the first cars to have liveries as tunable part. The only thing here is that Windsor can change liveries the way i do them but keeps the paintable options
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"and it works by linking the carcols liveries section to the .ytd and specifying in carvariations the car uses them"
what do you mean?
@TheAdmiester
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@Neos7 i got it working with these:
<Item> <modelName>CAR_liv1</modelName> <modShopLabel>VGO2_LIV_1</modShopLabel> <linkedModels /> <turnOffBones /> <type>VMT_LIVERY_MOD</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.000000" /> <weight value="20" /> <turnOffExtra value="false" /> <disableBonnetCamera value="false" /> <allowBonnetSlide value="true" /> </Item>
in zmodeler, CAR_liv1 part have embeded texture (texture browser, new group "car_liv1.yft, and materials texture point to this group texture) Make sure the UV2 is correctly mapped
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And can i still use the shader vehicle_paint3 on the car?
Also what shader should be the material of the car_liv1?
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@Neos7 For the paint, i used only PAINT4 for all the paint, and for the livery too.
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paint3 is the best shader for livery.