Log in to reply
 

Dilapidated gameconfig.xml



  • Dilapidated gameconfig.xml to my knowledge is the best gameconfig that will cover most of your modding needs. Dilapidated gameconfig.xml

    Dilapidated states in the description of the mod "Permissions: You may use this in your own mods permitted you give credit and leave all commented lines intact. In fact I'd love to see more people comment out these lines going forward to help the community understand how the gameconfig.xml works."

    So here you can post your research and findings to further advance the gameconfig.



  • I found my research on traffic and area. It might not be entirely accurate as it was done ages ago. Could be of some use though. To point out ignore the values.

    <!--possible? lower values=load-in of cars being very close-->
    <VehicleKeyholeShapeInnerRadius_Base value="80"/>
    <VehicleKeyholeShapeInnerRadius value="120"/>
    
    <!--possible? lower values=load-in of cars being very close-->
    <VehicleKeyholeShapeOuterRadius_Base value="185"/>
    <VehicleKeyholeShapeOuterRadius value="215"/>
    
    <!--higher values= increased distance that cars disappear-->
    <VehicleCullRange_Base value="251"/>
    <VehicleCullRange value="311"/>
    
    <!--lower numbers = more dense-->
    <VehicleSpacing_Base>
    
    <!--general country roads-->
    <VehicleSpacing_0_Base value="196"/>
    
    <!--west coast highway, tonga hills-->
    <VehicleSpacing_1_Base value="196"/>
    
    <!--chumush, banham canyon-->
    <VehicleSpacing_2_Base value="185"/>
    
    <!--tonga hills, prison road-->
    <VehicleSpacing_3_Base value="174"/>
    
    <!--country roads from dessert to vinewood hills-->
    <VehicleSpacing_4_Base value="165"/>
    
    <!--prison road and grapeseed, el burro, airport,(slight increase)-->
    <VehicleSpacing_5_Base value="154"/>
    
    <!--partly country freeway, part airport, part west coast highway north bound-->
    <VehicleSpacing_6_Base value="143"/>
    
    <!--city?-->
    <VehicleSpacing_7_Base value="135"/>
    
    <!--main one: all of west coast highway, country highway, alot of the city aswell-->
    <VehicleSpacing_8_Base value="32"/>
    
    <!--all of west coast highway, country highway, richmen glen, east country road, part airport-->
    <VehicleSpacing_9_Base value="30"/>
    
    <!--city?-->
    <VehicleSpacing_15_Base value="13"/>
    
    <!--lower numbers = less dense. higher numbers = more dense-->
    <!--30 creates dense traffic both sides of road equally-->
    <PlayerRoadDensityInc_Base>
    
    <!--value 30 produces no traffic on opposite side. affects only freeways-->
    <NonPlayerRoadDensityDec_Base>


  • i think we should expand the add-on limit



  • @ilayarye Well its currently at 256. Thats alot.

    Correction from unknown modder

    0_1517072090153_76i7ui.png



  • This post is deleted!


  • @kamikami333 said in Dilapidated gameconfig.xml:

    Can we create gameconfig corresponding to scripts on online maps ?

    :question:



  • This post is deleted!


  • Gameconfig updated to be compatible with doomsday dlc.

    Commented out lines: traffic and region (see above) & scenarios.
    Thanks jevi for increasing the scenario limit CScenarioInfo.

    Follow Dilapidated Usage license

    "Permissions: You may use this in your own mods permitted you give credit and leave all commented lines intact. In fact I'd love to see more people comment out these lines going forward to help the community understand how the gameconfig.xml works.

    http://www.mediafire.com/file/5xc590g9r71dnav/dila+gc+doomsday(2).zip



  • Fixed small error. Download link has been updated.



  • Thanks! I guess your World of Variety gameconfig.xml is already compatible with the doomsday DLC?



  • Updated the Gameconfig for Doomsday support.
    Gameconfig V3 also included are experimental new findings by reverse engineering gta5.exe

    						<!-- START: Values here were found in GTA5.exe and can be added to this xml 
    						For more info view this pastebin https://pastebin.com/ycimECaJ-->
    						<Item>
    							<!-- R* cap = 111 : Affects CAmbulanceOrder CFireOrder CGangOrder CPoliceOrder CSwatOrder etc -->
    							<PoolName>orders</PoolName>
    							<PoolSize value="333"/>
    						</Item>
    						<Item>
    							<!-- R* cap = 51 : Affects CArrestIncident CScriptIncident CWantedIncident etc -->
    							<PoolName>incidents</PoolName>
    							<PoolSize value="153"/>
    						</Item>
    						<Item>
    							<!-- R* cap = 4 : Affects limits of total caihandling parameters in vehicleaihandlinginfo.meta (you can now have as many custom handlinginfo parameters as you wish)-->
    							<PoolName>caihandlinginfo</PoolName>
    							<PoolSize value="12"/>
    						</Item>
    						<Item>
    							<!-- R* cap = 36 : Affects limits of total curvepoint parameters in vehicleaihandlinginfo.meta (you can now have as many custom curvepoint parameters as you wish)-->
    							<PoolName>caicurvepoint</PoolName>
    							<PoolSize value="108"/>
    						</Item>
    						<Item>
    							<!-- R* cap = 1600 : Uknown usage-->
    							<PoolName>fragInstGta</PoolName>
    							<PoolSize value="4800"/>
    						</Item>						
    						<!-- END -->
    


  • @Dilapidated I know this is totally OT and I apologize, but is there any chance you could take a look at pedpersonality.ymt? :)


  • MODERATOR

    @Dilapidated please expand in detail on which extended limits you are talking about



  • @ReNNie please see my posted xml code above. It's all commented out :)

    @Phnx don't really want to go too OT but what limit specifically are you wondering about regarding that ymt? I've not really messed with it much tbh.



  • @Dilapidated That file is still encrypted but it would give us a lot of control over what peds could do, such as use stealth.



  • @Phnx decompiled version of pedpersonality crashes the game. no fix as of yet.



  • Does anybody knows a value for the tuning parts limit that every car have? I mean, how many different categories.



  • Hi, I have tried to edit my gameconfig so many times but i can't get more than 10 vehicles adddons to work... Gamecrash when loading or ERR FIL PACK 1... Would it be because i'm using a pirated version of GTA? I've patched to version 1.42
    On dlcpacks folder i've got this folders
    "720s, 918, amggtr, bc, chiron, dyc3db11, gt17, LA_ROADS, mpchristmas2017, patchday17ng, r8ppi, yFe458" Those are the ones i've on my dlclist, as you can see, they are only a little... I would like to have at least 20addons cars, maybe I should have installed patch 1.42 on update folder instead of mods folders? So the entire patch will not load as an addon? Any help?! Thanks!



  • @Cluts94 btw, forgot to tell that I can't get missions to work, when i'm getting to the location point, all blips dissapears as if I were already in a Mission but nothing happens. I have to load save game or exit game



  • @Cluts94 You have to make one dlc for all your addon vehicles



  • @Cass Oh, I understand. Is there any tutorial videos you would recommend me to watch?



  • @Cluts94 said in Dilapidated gameconfig.xml:

    Would it be because i'm using a pirated version of GTA?

    You gotta be kidding me.


  • MODERATOR

    @Cluts94 we do not discuss or condone support for pirated versions


Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.