Embedded textures and manifest files
I need some serious help with my tuning liveries. I want to embedd my textures in the tuning liveries using 1 mipmap, but it automatically goes to full mipmap levels even if it is 1 mip from start.. I thought I could fix that using a _manifest file in the archive (to use +hi ytd's for the tuning livers) but that doesnt seem to work either... Anyone knows how to get this stuff working? The most important thing would be the +hifr files from manifest as that would make tuning liveries customizable.