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Need help embedding collisions into a model



  • I'm trying to learn how to build collisions around native models that don't normally have it. For example, I'm using a model named v_49_motelmp_bed.ydr.

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    This model does not have collision embedded into itself. Instead, the collision for this model comes from v_motel_mp.ybn which attaches to the interior of v_49_motelmp_shell.ydr.

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    If I spawn the bed into the game as-is, I can walk right through it

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    My thinking was to use 3D Studio Max with GIMS and emded my own collision boxes into the model like I've seen done with other native items. I imported prop_tv_cabinet_03.ydr into 3D Studio Max to see how it's structured because this model has collision emdedded already. I used that model as a guide to setup and structure my new bed model and threw in a large collision box to test with.

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    I exported the model out of 3D Studio Max and used OpenIV to convert it to a ydr file but when I stream the new model into the game, there's still no collision.

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    Can anyone help with this? Every video, thread or article on this subject seems to be super vague or outdated. I also bought and tried zmodeler 3 with the same results.

    Any help or direction with this would be greatly appreciated. I've been debugging and researching this issue for days.



  • @Dekurwinator I can confirm that the flags are set however I can't find the "Unk VertOffset" settings on either of those scenes in the explorer.

    Here's what I see

    https://i.imgur.com/Vb6KznT.png

    https://i.imgur.com/BYfMml1.png
    Note that all the flags are checked for Flags 2

    I know what it looks like because I've seen it on someone else's screenshot here

    https://i.imgur.com/xFEBRtX.png

    Mine doesn't have that option. Is that critical for this?



  • @DammitKenny You should to take a look to one of the GTA modding masters:



  • @Dekurwinator that's not my screenshot, that's someone else's. I don't see that option on my end.

    @MetaGTA thanks, I will definitely watch that!



  • @Dekurwinator Thanks, I was able to set the Unk VertOffset but there still isn't any collision. Would you mind taking a look at my file and proof-reading it for any mistakes? I feel like I'm missing a small step somewhere that another set of eyes could find. I linked the file here if you're able to check it out. Here are my scene settings if not: https://imgur.com/a/DuVyq



  • @Dekurwinator thank you so much for you help. I tried your max file but I got the same results. I'm starting to think that this is a limitation with FiveM's streaming assets feature. I'm going to have to find another way to build the interior I have in mind. I was able to successfully stream ymaps into the server so I think I might do some research on that end and see if that is a viable solution for me. Thanks again!



  • @DammitKenny Hi you can take ??



  • @blackbone777 Doubtful considering the person has not signed on in 2 years.


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