ZModeler Tiled Texture not the same ingame?
So I have a texture for a vehicle's carpet that I'm applying in ZModeler. By default it looks awful and stretched:
But if I change the tiling from 1 to 200 for X and Y I get this, which is what I want:
However, ingame it looks like the first image, as if the tiling ZModeler uses isn't used by the game. What can I do to make it fit right?
@TheAdmiester That what i told you, some setting make no effects ingame. If you want to tile, you'll have to make some UV map
@baba0rum Thanks, I've remapped it now. I was just wondering if there was a quicker way of doing it.