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ZModeler Tiled Texture not the same ingame?



  • So I have a texture for a vehicle's carpet that I'm applying in ZModeler. By default it looks awful and stretched:
    alt text

    But if I change the tiling from 1 to 200 for X and Y I get this, which is what I want:
    alt text

    However, ingame it looks like the first image, as if the tiling ZModeler uses isn't used by the game. What can I do to make it fit right?



  • @TheAdmiester That what i told you, some setting make no effects ingame. If you want to tile, you'll have to make some UV map



  • @baba0rum Thanks, I've remapped it now. I was just wondering if there was a quicker way of doing it.


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