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SET_AMMO_IN_CLIP in Tick



  • I made a list of weapon hashes:

    List<uint> weaponHashes = new List<uint> {
    453432689(pistol), 1593441988(Combat Pistol)
    };

    In a Tick function, I know that I can call:

    Function.Call(Hash.SET_AMMO_IN_CLIP, Game.Player.Character, weaponHashes[0], 12);
    Function.Call(Hash.SET_AMMO_IN_CLIP, Game.Player.Character, weaponHashes[1], 12);

    But I would rather not do that to a million different weapons, so here is what I tried:

    for (int i = 0; i < weaponHashes.Count; i++) {
    Function.Call(Hash.SET_AMMO_IN_CLIP, Game.Player.Character, weaponHashes[i], 12);
    }

    That crashes the menu every time it is called. Am I missing something obvious or is this way of calling the function not possible in this context?


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