CLUELESS: Real-Time Handling Editor BUG
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Dear All,
My very first topic on the forums, so please move the thread if in wrong section. Thanks xx
The values I set in the RTHandlingEditor.meta (it's an in-game handling editor by ikt) for an add-on car work perfectly whilst editing and loading them with a hotkey. I can see the difference in handling immediately with re-spawning without any issue. The problem occurs once closing the game and copying the modified lines into an actual handling.meta and replacing it inside the corresponding .rpf. Car becomes unresponsive and drives like a boat with funny suspension values, which irritates me to a point that I'm thinking of stopping the whole project for my handling mod I've spent days on developing.
I've checked the structure of handling.meta, everything is fine to my eye. No values are out of this world. Below are the edits:
<handlingName>C63</handlingName>
<fMass value="1950.000000" />
<fInitialDragCoeff value="2.450000" />
<fPercentSubmerged value="70.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.060000" z="-0.50000" />
<vecInertiaMultiplier x="1.100000" y="1.300000" z="1.300000" />
<fDriveBiasFront value="0.0" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.290000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="10.000000" />
<fClutchChangeRateScaleDownShift value="3.000000" />
<fInitialDriveMaxFlatVel value="310.000000" />
<fBrakeForce value="0.760000" />
<fBrakeBiasFront value="0.450000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="38.000000" />
<fTractionCurveMax value="2.200000" />
<fTractionCurveMin value="1.570000" />
<fTractionCurveLateral value="34.000000" />
<fTractionSpringDeltaMax value="0.140000" />
<fLowSpeedTractionLossMult value="1.260000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="0.900000" />
<fSuspensionForce value="2.330000" />
<fSuspensionCompDamp value="0.800000" />
<fSuspensionReboundDamp value="1.00000" />
<fSuspensionUpperLimit value="0.110000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.530000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.270000" />
<fRollCentreHeightRear value="0.260000" />
<fCollisionDamageMult value="0.900000" />
<fWeaponDamageMult value="0.900000" />
<fDeformationDamageMult value="1.000000" />
<fEngineDamageMult value="1.000000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.200000" />
<fSeatOffsetDistZ value="-0.100000" />
<nMonetaryValue value="55000" />
<strModelFlags>0220010</strModelFlags>
<strHandlingFlags>0000001</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>tldr: After I'm happy with handling edits "on-the-fly", I copy the lines to handling.meta and they don't behave like before. Car becomes uncontrollable, I'm stuck and don't know what's the issue.
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This post is deleted!
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Anyone got ideas please?