Gims Evo for Blender 3D?
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As one of the fellow users of blender for their modeling the hassle of switching back and forth between 3ds max and blender can be hesitant due to exportability options and overall workflow, after being so adapted to the blender ui, 3ds max begins to become a blur to me, it would be great if someone talented can code a script to be implemented into blender as a open source editor like Gims Evo, blender is still used by many today and it would be cool if this would be implemented since majority of my workflow between multiple programs can be compacted into one program