Getting _GET_PED_HEAD_BLEND_DATA to work
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I'm trying to get the head blend data for a custom multiplayer character; so far every attempt has resulted in a crash.
Since I could find no info around, I'm trying with SET_PED_HEAD_BLEND_DATA parameters. Trying with other parameters resulted in a crash, so this may be on the right track.
So far this has been the most successful try; it won't crash with non-multiplayer Peds, but will for multiplayer ones:
Ped ped = Game.Player.Character; int shapeFirstID=0; int shapeSecondID=0;
int shapeThirdID=0; int skinFirstID=0; int skinSecondID=0;
int skinThirdID=0; float shapeMix=0; float skinMix=0; float thirdMix=0;
bool isParent=false;Function.Call(Hash._GET_PED_HEAD_BLEND_DATA, ped, shapeFirstID, shapeSecondID,
shapeThirdID, skinFirstID, skinSecondID,
skinThirdID, shapeMix, skinMix, thirdMix,
isParent);Any push in the right direction will be most welcome.