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Trigger a partical effect with hotkey?



  • I've seen this done with trainers, is it possible to activate one with a hotkey?



  • using GTA;
    using GTA.Math;
    using GTA.Native;
    using System;
    using System.Windows.Forms;
    
    class MyMod : Script
    {
    	string assetName = "put_asset_name_here", effectName = "put_effect_name_here";
    
    	int ptfxHandle = -1;
    
    	public MyMod()
    	{
    		KeyDown += MyMod_KeyDown;
    	}
    
    	public void MyMod_KeyDown(object sender, KeyEventArgs e)
    	{
    		if (e.KeyCode == Keys.K)
    		{
    			//stop ptfx if still exists
    
    			if (Function.Call<bool>(Hash.DOES_PARTICLE_FX_LOOPED_EXIST, ptfxHandle))
    			{
    				Function.Call(Hash.REMOVE_PARTICLE_FX, ptfxHandle, false);
    			}
    
    			ptfxHandle = -1;
    
    			//request ptfx
    			DateTime endtime = DateTime.UtcNow + new TimeSpan(0, 0, 0, 0, 1000); //1000 milliseconds from now
    
    			while (DateTime.UtcNow < endtime && !Function.Call<bool>(Hash.HAS_NAMED_PTFX_ASSET_LOADED, assetName))
    			{
    				Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, assetName);
    				Yield();
    			}
    
    			if (Function.Call<bool>(Hash.HAS_NAMED_PTFX_ASSET_LOADED, assetName))
    			{
    				Function.Call(Hash._USE_PARTICLE_FX_ASSET_NEXT_CALL, assetName);
    
    				//edit these to your liking
    				Vector3 location = Game.Player.Character.Position; 
    				Vector3 rotation = Vector3.Zero;
    				float scale = 8f;
    
    				int ptfxHandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_AT_COORD, effectName, location.X, location.Y, location.Z, rotation.X, rotation.Y, rotation.Z, scale, false, false, false, false);
    
    				if (!Function.Call<bool>(Hash.DOES_PARTICLE_FX_LOOPED_EXIST, Handle)) ptfxHandle = -1;
    			}
    		}
    	}
    }
    

    There is also this class from SHVDN3 that could be helpful: https://github.com/crosire/scripthookvdotnet/blob/d695fd74cef2286c72b57c640aa4640ad814df5b/source/scripting/World/ParticleEffects.cs


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