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Vehiclelayouts of two different cars in a single DLC package.........



  • How to merge two different vehiclelayouts.meta of two different car mods if I am making a single DLC out of them ? Here I got stuck with two cars @Se7enmoon's Porsche 918 Weissach Kit and Mclaren 675LT Convertible having different vehiclelayouts.meta....................Whenever I use Porsche's layout , 675LT crashes when trying to enter into it in the game(spawns with character out of car) and viceversa the other way


  • MODERATOR

    Add both separate meta files to the data folder

    65ltsp_vehiclelayouts.meta
    918_vehiclelayouts.meta

    And include references to them in content.xml
    Don't forget the bottom section referrals too

    //edit: tbh I hardly ever use custom LAYOUT_ settings but for these two just edited vehicles.meta to have them use LAYOUT_LOW



  • @Atit-Basnet said in Vehiclelayouts of two different cars in a single DLC package.........:

    vehiclelayouts.meta

    vehiclelayouts.meta is always a bitch to work on, as it has so many sections. You just have to go thru them, 1 by 1. Like if a car has a <ClipSetMaps> section, you copy all <Item></Item> portions therein into <ClipSetMaps> of your main vehiclelayouts.meta. Same for <VehicleEntryPointInfos>, etc. Not hard, just tedious. :)

    EDIT: There's no reason to not share my entire vehiclelayouts.meta with you vehiclelayouts.meta

    Don't use that one, of course; just examine it to see how you can compound it all into a single vehiclelayouts.meta.



  • @meimeiriver I did the same way and failed multiple times but finally got it working ......... Well @ReNNie 's way of doing would be easier................



  • @Atit-Basnet said in Vehiclelayouts of two different cars in a single DLC package.........:

    @meimeiriver I did the same way and failed multiple times but finally got it working ......... Well @ReNNie 's way of doing would be easier................

    Most game DLC's (I was just examining mpsmuggler, the other day) do it that way: a separate vehicle layout for each vehicle. It's actually a lot cleaner (and makes it a lot easier to remove a car), and makes trouble-shooting a lot easier too.


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