[MAPPING] Using hills/landscape as objects to place?
@meimeiriver well the next one will be a fresh new addon ( i don't wanna mix working ymap and optimised prop with old props) but it gonna take a lot of time before we got that much prop that we got with zmodeler ( we were around 1100 then the dlcpacks was corrupted cause more than 4gb xd)
how ever , doing map will be easyer that ever ( ijust hope we will not get too much issue xd)
You were probably thinking of Second Life, where terrain is truly different (even in Second Life you can have 'faux' sculpted/mesh terrain, btw; but you can't use the terrain tools on them, of course).
So, yeah, terrain in GTA V are objects; but kinda special too. For instance, the game won't allow you to auto-land, say, a heli, on certain types of terrain, like mountains (found that out the hard way, with Cryon's auto-navigator). Which reminds me: I still need to examine the flags of those hills, as I have a house near Mount Chiliad, with a helipad, I intend to land on automagically.
@Shaezbreizh i need your help again. i have tried now adding hills/landscape as object into both, menyoo and map editor and it doesnt spawn, it says incorrect model.
this is the landscape i want:
in menyoo proplist, i have wrote the name but without .ydr in the end, so only cs6_09_land_01 like all the other objects
in map editor, i have added it with the numbers that shows in the codewalker map viewer
yet it doesnt work
@shephart you can use it by placing yourself in the region where this hill spawn when opening the proplist, but that terrain object doesn't have embed colision .
Here the object is from CS6 region ( i think it's around the powerplant if i remember ), so you've to be in this region in order to get this object valid. but even valid it will not have colision