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'Cycling' textures: more Vram?


  • MODERATOR

    I sometimes have an issue, on a mega-build of mine, where the game picks a single object, and starts 'cycling' textures on it (the table base, in my picture below). I assure you, this is not a misconfigured texture dictionary or something. In fact, I think it's the game's way of warning you that it's running out of graphics memory (like a built-in visual debug tool, if you will). Behold: cycling textures

    My long-winded intro despite, I'm thinking of replacing my GTX 980, with only 4G, for a GTX 1080, with 8G Vram. So, my question is, would more Vram help in cases like this? Or is this just some sort of internal limit I'm running into? If the latter, there's no point to go out and buy a new card, only to find out doing so didn't help. :P

    Thanks.


  • MODERATOR

    Looks like too many textures are loaded at once. This is a well-known issue that doesn't have anything to do with (V)RAM.
    The game simply doesn't support that much at once.


  • MODERATOR

    @Unknown-Modder said in 'Cycling' textures: more Vram?:

    Looks like too many textures are loaded at once. This is a well-known issue that doesn't have anything to do with (V)RAM.
    The game simply doesn't support that much at once.

    Thanks for saving me the money on having to buy a new card. :)

    So, is this internal limit I'm running into hard-coded?! Or is there perhaps a way to tweak it with a gameconfig setting?!


  • MODERATOR

    @Unknown-Modder said in 'Cycling' textures: more Vram?:

    Looks like too many textures are loaded at once. This is a well-known issue that doesn't have anything to do with (V)RAM.
    The game simply doesn't support that much at once.

    Put differently (in case the limit is fixed), is there a way to purge the texture cache (I presume)? Then I could do so, with a script, prior to entering my build.


  • MODERATOR

    I never really looked into it so I'm not sure but I don't think editing the gameconfig will help in this case.


  • MODERATOR

    @Unknown-Modder said in 'Cycling' textures: more Vram?:

    I never really looked into it so I'm not sure but I don't think editing the gameconfig will help in this case.

    Okay, thx. I will look for a way to purge the texture cache then and/or try and unload as many surrounding IPL's as I can.



  • @meimeiriver The texture dictionary has increased in size beyond what vanilla config can support. Try raising it to say 50. It's near the bottom of the gameconfig.


  • MODERATOR

    @eshenk said in 'Cycling' textures: more Vram?:

    @meimeiriver The texture dictionary has increased in size beyond what vanilla config can support. Try raising it to say 50. It's near the bottom of the gameconfig.

    Sadly, that didn't do it. :( I also set the PoolSize of TxdStore to 250,000; same difference: didn't help.


  • MODERATOR

    The issue is solved!

    All I did, was routinely install a new version of Map Builder CE (MBCE 2.08, to be precise), which has even more objects! The author said it fixed compatibility issues with some DLC's (unless he meant to avoid duplicates, which I mentioned to him a long time ago already, I'm not sure what he did).

    Long story short, the cycling no longer occurs (even when visiting other places inbetween). I'm sure I'm still pushing the envelope quite a bit, but for now, it's all good again.

    More importantly, even, I was never able to properly spawn the standalone Doomsday submarine scene (first time I wasn't able to get a DLC scene to spawn). And now it spawns just fine again. Whatever the upgrade to MBCE 2.08 brought, it was worth it!


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