2k Urban Grass Mod
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@eshenk said in 2k Urban Grass Mod:
@Shaezbreizh I am sure. If you go to that location in codewalker, you will see what I mean. It is somehow using the same grass textures as the bh1_rd2_medians. Also another area that butchered my texture is bh1_49b_park_fur3
so defitnly a fur grass material.
I'm sorry can't really help a lot on this material since i'e never used it, you should ask kahn on discord who is the only one who used this material
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@Shaezbreizh Thanks, I will hit him up later!
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@Shaezbreizh It's worth noting that I have seen this effect before with a grass texture made for the realism mod by therealismteam. A texture stored in plantsmgr.ytd As a matter of fact, if you look at the vanilla texture stored there, it looks eerily similar to my screenshots!! So I guess the game engine doesn't like my 2k texture, so it ignored my own, and rendered the one stored in x64a.ytd?
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@eshenk it can be a reason yep, the uv mapping is not done for 2K texture so it can conflict with parameter and give a weird render maybe (as i said, never tested fur material so idk all parameter it got)
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@Shaezbreizh There are things jumping out at me. The texture the game is rendering seems to be the ones stored in x64a plantsmgr and plantsmgrproc.ytd. One is 512 with 10 mip maps, the other with 1 mipmap. Also there are these 4 fur_grass_rgba textures/ What are those for? What are they supposed to do in-game?
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@eshenk lol, as i said (again xd) i never used fur material, forthe simple reason this is a weird material (good looking from close only, unload really fast, too much parameter etc) so don't really know (but kahn will probably )
I guess that it use some kind of generic thing (bump / parallelax/ spec etc etc)
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@Shaezbreizh Here is my thinking. Those rgba textures must serve some kind of function. My texture is 2k in size, but the rgba textures are 512. When the game loads up, and can't find rgba files that match my custom resolution, it then loads up the grass textures in x64? I just don't know what those rgba textures are supposed to do, it just looks like a texture with a bunch of tiny-collered dots on it, LOL.
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@eshenk iguess it to give a height/relief feeling to the grass
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@Shaezbreizh You are right! When I step on the grass, it moves beneath my feet, I can also push the grass around when walking on it!
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@eshenk that the only interest of fur grass
that also whyit unload really close and is placed only in town
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@Shaezbreizh I am going to try to get my textures loading by deleting the rgba textures to see if that is the issue. Maybe, if not, making the rgba textures 2k as well.
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@Shaezbreizh as i said you shouldn't touch that kind of material, too much edit to do and high risk of bad render
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@Shaezbreizh Well I can always put originals back if anything goes foul on me, LOL.
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@eshenk you can try, but get in mind that a it's not only about texture, it's also about material, if material is using this texture and that you remove them you'll maybe get some glitchy material
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@Shaezbreizh Well, that is what I am just now starting to get, after discussing things with you. I will be looking at info provided by codewalker to try to get a better understanding of the rendering process.
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@eshenk to be honest the only reason inever used thismaterial is cause of the ton of parameter that i was lazy to understand
( and that anyway it's only good at short distance compare to 4lyr using height)
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@Shaezbreizh I think removing those rgba textures will force a crash, as I am certain those textures are being referenced somewhere.
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@eshenk not necessary crash thought, it can also lead to black/changing texture
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@eshenk the best way is to try
i'm curious to know
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@Shaezbreizh Well, I will try first with resizing those rgba files to 2k. My guess is the game renders the texture from plantsmgrproc - the one with 1 mipmap, when you are very near it, and the other from plantsmgr - the one with 10 mipmaps, when you are much further away - kinda like an LOD.
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@eshenk yeah as i said, it got a really short distance of render compare to other material due to the fact it's a heavy material
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@Shaezbreizh Once I have this tested, I will post findings here, and tag you.
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@eshenk goodluck (and don't forget to talk to kahn, i think he's the best placed to help you about this material)
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@Shaezbreizh Thanks again, will do.
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@eshenk Hey bro - you came back lol. How ya doing?
I'm kinda intrigued by this 2k grass overhaul but I think it will jus break my game but i'm gonna watch this from the sidelines and see how it progresses.