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How to fix top speed of Nissan GTR

  • i have problem with nissan gtr when i drove which it lock speed 252 km/h and i have changed handling of car and handling of game but still not working
    Someone please help me

  • @kinghorus123

      <fInitialDragCoeff value="**********" />
      <fInitialDriveForce value="**********" />
      <fInitialDriveMaxFlatVel value="**********" />
      <fTractionCurveMin value="**********" />

    Those are the main parameters in 'handling.meta' that affect top speed.

    <fInitialDriveMaxFlatVel value= Top speed limit - Raise this to increase top speed limit.
    Note: On average raising this in it's own is unlikely to raise the top speed by much. The other settings here usually need to be tweaked also to allow the car to actually hit that high top speed limit.
    Set this to '<fInitialDriveMaxFlatVel value="1000.0000" />' (that's ~820mph, roughly) or something high to start with so it is taken out of the way while you test the other parameters. That way you can be sure of seeing the effect of altering the other parameters without hitting this top speed limit.

    <fInitialDragCoeff value= Drag, lower it for less drag. ie Higher potential Top Speed.
    Note: Less drag will also increase acceleration. This will be more pronounced at higher speeds but is for the most part a far more subtle effect (compared to the increase in acceleration of raising '<fTractionCurveMin' or '<fInitialDriveForce' for example). Try lowering this & test top speed in-game before altering the settings below as this is least likely to mess with the handling feel of your car while allowing you to hit a higher top speed.

    <fInitialDriveForce value= Power delivered to wheels. Raise this for more power.
    Note: This will also increase acceleration (& low speed wheel spin. <fLowSpeedTractionLossMult (or <fTractionCurveMin value= (See below)) value can be used to compensate) so if you want a correct 0-60 time you'll have to be careful tweaking this.

    <fTractionCurveMin value= This is the ideal grip of the wheels when driving in a straight line. Increase for more straight line grip. At high speed more grip = more ability to push past drag effect = Higher Top Speed.
    Note: This setting should ideally be altered in tandem with '<fTractionCurveMax' (grip when tire is sliding sideways). Increasing this will also increase acceleration (& probably braking although I have not tested that) so although it can be used to reduce wheel spin at low speed it will also increase acceleration at the same time which is usually not desirable.

    As with most things in GTA V car handling is all about balance so you will often find yourself having to tweak other parameters to compensate for changes you have made (I cover a few above but there are many more). I reckon lowering drag should be enough to get you started & do remember when modding GTA V to ALWAYS make a backup. Best of luck :thumbsup:

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