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Observing strange behaviors...



  • It all started when LA Billboards joined my mods, Real California Architecture, and LA Roads into a single DLC. It actually has all files spread between 3 DLC folders. That day, I decided to dump all my archives from the mods folder, only putting textures in the Extra_mods folder.

    What I started noticing however, is that 80% of my mod textures were somehow not rendering in-game. How could this be, I thought. It really bothered me. I tried defragmenting all the bigger DLC folders, but the symptom remained. How can the game ignore textures that are higher up in the hierarchy? One day, I said eff it! I am putting the vanilla archive folders back in my mods folder, and I moved said textures to their proper homes. Now I see my textures.

    What bothers me, is I was unable to process how this could be such a symptom to begin with.

    Then came my attempt at bringing 2k grass into the game. All efforts failed here, but what is strange - just as the above - is that I had successfully added 2k textures into my game before, and they rendered properly appearing as they should. When I deleted all the folders from my mods folder, those textures of course went away. So nothing has changed as I am still operating on the same game version today as I was then.

    So then I switched my attention to sidewalks - which I always hated - used codewalker to identify said textures, and replaced them. But, when I go to the location of said new textures, the vanillas were still being rendered!

    If I can't depend on codewalker, my only other option is to replace what could easily turn into hundreds possibly thousands of textures, just to find the game ignoring them and somehow loading the vanillas. I could be over-reacting here, but I have never had so much trouble as I have since returning back to modding again.

    So my only guess is when we add multiple of textures that are four times larger in size to the texture dictionaries, it obviously increases these to a point where maybe the expected maximums for texture dictionaries in game config also needs to be increased. I have already raised this value from 40 to 55, yet the issue persists. What else can explain these strange behaviors?



  • @eshenk did you remplace texture in this folder D:\Program Files\GTAV\x64g.rpf\levels\gta5\generic\gtxd.rpf or in the region folder ?



  • @Shaezbreizh No, not gtxd - codewalker never tells me that, that is where the texture in question comes from.


  • MODERATOR

    @eshenk said in Observing strange behaviors...:

    So my only guess is when we add multiple of textures that are four times larger in size to the texture dictionaries, it obviously increases these to a point where maybe the expected maximums for texture dictionaries in game config also needs to be increased. I have already raised this value from 40 to 55, yet the issue persists.

    Increasing the amount of allowed texture dictionaries, methinks, would be pointless, in this case, as you're not changing their amount at all: you're just replacing lower-res textures with higher ones, inside of them.

    What else can explain these strange behaviors?

    My guess is you're simply running out of texture memory/VRAM... badly.

    P.S. I had installed a 'trucks' mod once, when I started on GTA V, letting it use all 4K textures. I soon reconsidered, as A, you will mostly hardly see the difference, and B, all you're really doing is quadrupling your VRAM needs for those textures. And that comes back to bite you in the ass, sooner or later. Q.E.D.


  • MODERATOR

    @eshenk said in Observing strange behaviors...:

    If I can't depend on codewalker, my only other option is to replace what could easily turn into hundreds possibly thousands of textures, just to find the game ignoring them and somehow loading the vanillas. I could be over-reacting here, but I have never had so much trouble as I have since returning back to modding again

    As for 'persistent vanilla' stuff, this has happened to me many times (like LOD's that just wouldn't go). Often you need to find ALL instances of the item you wish to replace. The load order isn't always that obvious (for example, patchday data tends to override older stuff). Like I once deleted an entire small ymap, at Cassidy Creek (in mods, of course), with all the train wreck stuff in it. But it kept persisting. Turns out it was also defined elsewhere. And LOD's tend to be defined at multiple RPF's. So, there's simply no getting around to finding ALL locations of the item you wish to replace. And if there's an instance of it, outside of mods, you copy that DLC to mods too (and remove it in there).



  • @eshenk well then maybe you should give a try to this folder. I'm not sure it will help since i never done any retetexture but that not impossible seeing the chaotic texture settings of rockstar


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