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Working modkit numbers



  • A couple of my add-on cars have an issue where their mods won't show up, does anyone have some modkit ID's that still work for this update? many thanks


  • MODERATOR

    @Prepsi took this off someone else’s post but try these:

    175
    941
    962
    979
    991~997
    1000
    1003~1006
    1011~1013
    1163
    1250
    1256~1258
    766666666
    777777777
    911111111



  • @Reacon said in Working modkit numbers:
    Tried those but none of them worked :(


  • MODERATOR

    Since v1.42 modkit_ID's are stored as int16
    Valid numbers are 0 up to 1024.
    Where R* uses 0 up to 280 currently for vanilla cars.

    I suggest using modkit_ID's in the range for 450 - 1024 for add-on dlcpacks.

    If tuning still doesn't work, you either made an error in referrals names or the carcols section contains a syntax error.



  • @ReNNie but how to use ID's 450-1024 ? when I want use any number over 250 in added tuning mods I cant save carcols file :/


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