Working modkit numbers
A couple of my add-on cars have an issue where their mods won't show up, does anyone have some modkit ID's that still work for this update? many thanks
@Prepsi took this off someone else’s post but try these:
Since v1.42 modkit_ID's are stored as int16
Valid numbers are 0 up to 1024.
Where R* uses 0 up to 280 currently for vanilla cars.
I suggest using modkit_ID's in the range for 450 - 1024 for add-on dlcpacks.
If tuning still doesn't work, you either made an error in referrals names or the carcols section contains a syntax error.
@ReNNie but how to use ID's 450-1024 ? when I want use any number over 250 in added tuning mods I cant save carcols file