Working modkit numbers
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A couple of my add-on cars have an issue where their mods won't show up, does anyone have some modkit ID's that still work for this update? many thanks
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@Prepsi took this off someone else’s post but try these:
175
941
962
979
991~997
1000
1003~1006
1011~1013
1163
1250
1256~1258
766666666
777777777
911111111
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@Reacon said in Working modkit numbers:
Tried those but none of them worked
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Since v1.42 modkit_ID's are stored as int16
Valid numbers are 0 up to 1024.
Where R* uses 0 up to 280 currently for vanilla cars.I suggest using modkit_ID's in the range for 450 - 1024 for add-on dlcpacks.
If tuning still doesn't work, you either made an error in referrals names or the carcols section contains a syntax error.
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@ReNNie but how to use ID's 450-1024 ? when I want use any number over 250 in added tuning mods I cant save carcols file