# Help with handling

• Hi, So I'm trying to to edit handling of a vehicle, to increase only horsepower, topspeed and acceleration.

I managed the horsepower and topspeed part (I think) by reading what each one do from the tutorial here https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta
FINITIALDRIVEFORCE
INITIALDRIVEMAXFLATVEL
Those worked for me for the power and topspeed limit, but I don't know what to do to increase accleration/torque

And I thought fine, I'll figure that out later, but when I was testing the vehicle in game, I saw that I would reach speed of like 280 km/h but the vehicle is only in third gear, I want to know how to make the vehicle change gears faster, as in make the duration of each gear shorter.
I tried increasing the values of FCLUTCHCHANGERATESCALEUPSHIFT, FCLUTCHCHANGERATESCALEDOWNSHIFT, INITIALDRIVEMAXFLATVEL. but it didn't do it.

• @OGKnowledge We have a tutorials section here. It's worth a look. Take this for instance -> https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta

• @Cyron43 Hi, Yes, I know, I shared put that exact link you put, that I already looked at it, but could not get it. So wondering if someone can tell me better or maybe I'm missing something..

• Hy..!! what car? Addon or stock

• @alex20121981 Addon, But I tried also with the games normal cars.. same thing, Increasing power just keeps burning the tires on the ground the whole way the car is accelerating. I'm just trying to find the simplest way to increase top speed, horsepower, and torque/acceleration..

• @OGKnowledge

<fInitialDragCoeff value="5.00000" />
First set this between 4.00000 and 7.000000

<fInitialDriveForce value="0.380000" />
second set this between 0.350000 and 0.450000

<fInitialDriveMaxFlatVel value="245.000000" />
third set this between 200. and 250

<fClutchChangeRateScaleUpShift value="4.500000" /> <fClutchChangeRateScaleDownShift value="4.500000" />
and this set between 1.8 and 4.5
1.8 is like manual shifting
4.5 is double clutch gearbox
dont set it to 7 or 8 it make accel to much

fInitialDragCoeff
but this is very important, if you leave it on 10.00000
the car doesnt reach never 300kmh

• This post is deleted!

• @alex20121981

WOW BRO THANK YOU!! that worked so smoothly man, appreciate it.

Just 2 questions, this can work with any car? or just add on.
and to increase acceleration a bit more from what you put it, I increase the "<fClutchChangeRateScaleUpShift value="4.500000" /> <fClutchChangeRateScaleDownShift value="4.500000" />" values? or increase FDRIVEINERTIA ? and if not FDRIVEINERTIA, what does FDRIVEINERTIA actually do.

THANKS AGAIN

• i leave it on 1.0 enertia for Cars
But when you like it increase enertia do it
it works for every car, addon or stock....

and take a look on this
vecInertiaMultiplier
EXAMPLE
if you set x="2.000000" it feels like controller damping for left and
right turns

if you set y="2.000000" it feels like the car is longer

if you set z="2.500000" it feels the car get more high
(when the car spin out, feels more realistic)

• @alex20121981 Hey man, I'm gonna test that out later, again thanks for the help and the response. Good lookin out!.

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