Menyoo crashes when customizing some cars
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Hello,
I saw this forum post the other day explaining someone with the exact same problem - when they customize a vehicle's wheels, menyoo just crashes. Also some cars have missing tuning parts.
This happens when customizing some vehicle's wheels, add on cars.
*These vehicles also tend to have no engine tuning etc, and the menyoo page is missing things:It should be:
Benny's lowrider Mods
Wheels
Any Body tuning (the car being used for this menyoo screenshot has no tuning, but some other vehicles that do have that missing)
Engine
Brakes
Transmission
Horn
Suspension
Armor
PaintsHowever, as you can see, it skips everything from Wheels to paint...
So:
1] Some cars aren't customizable in terms of wheels as it crashes menyoo
2] Some cars have missing tuning that they should have, such as bumpers,skirts,etc.How Can I fix this? Does anyone have any suggestions or solutions?
Thanks for taking your time to read this & post a comment.
Much appreciated.
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@ethannn_ said in Menyoo crashes when customizing some cars:
1] Some cars aren't customizable in terms of wheels as it crashes menyoo
That is always a modkit conflict. Pro-tip: In Menyoo, do an auto-upgrade first: if the wheels didn't change, then the modkit on your vehicle is hosed, and further attempts at changing, say, the wheels, will cause an immediate crash. This is a known issue (and not Menyoo's fault, btw).
Now, for the solution, we can assign car ID's up to 1,000 now. So, at some time, sit yourself down, and start renumbering all defined modkits of your addon cars manually, all starting at, say, 800 or so. A bit of work, if you have many addon cars, but the only way to be sure you'll never experience modkit conficts, ever again.
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@meimeiriver ah ok. Thanks. How do I assign a car's ID?
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@ethannn_ said in Menyoo crashes when customizing some cars:
@meimeiriver ah ok. Thanks. How do I assign a car's ID?
Hmm, if you made your own addon DLC, this is something you should probably already know.
Anyway, modkits are found in carvariations.meta and a corresponding entry in carcols.meta. Like so:
<kits> <Item>841_mlnovitec_modkit</Item> </kits>
And, in carcols.meta:
<kitName>841_mlnovitec_modkit</kitName> <id value="841" />
Now, 841 is the modkit ID number. Keep it consistent over both files!
N.B. The above modkit example (from my own addon DLC), with the prepended kit ID number, is the proper naming convention. The modkit name itself (in the vehiclemods folder) is called mlnovitec_mods.rpf, in this case.