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Help Changing/Fixing Suspension

  • Hello,

    Does anyone know how I can tweak the suspension on replacement and add on vehicles?

    I have several replacement & add on vehicles where the suspension is just to bouncy - when the car brakes it goes down too much, when accelerating it goes up to much, and when turning etc.

    It's really annoying and overall ruins the mod..

    I've tried fiddling around with handling settings,watched YouTube videos etc, but to no avail.

    Does anyone know how I can sort this and make the suspension a bit more stable?

    Thanks for viewing & if you have any suggestions please comment :)
    Much appreciated, thanks.

  • @ethannn_
    You will be able to sort out your suspension issues in 'handling.meta' by altering these values:

      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="0.900000" />
      <fSuspensionReboundDamp value="2.600000" />

    fSuspensionForce value= Start by raising this slightly (~0.5>1). It is the overall strength of the suspension. Higher values make the suspension harder. Lower makes the suspension softer.

    Use the 2 values below to compensate for your harder suspension if you find the car bounces up going over the pavement etc. 'fSuspensionReboundDamp' will be the most useful so start there if you find your vehicle is leaving the ground when mounting the pavement etc at speed.

    fSuspensionCompDamp value= Dampening on suspension compression. ie when suspension is pushed up. Higher values = More dampening. ie smoother compression.

    fSuspensionReboundDamp value= Dampening on suspension rebound. ie when suspension bounces back down to default position after compression. Higher values = More dampening.


      <fSuspensionUpperLimit value="0.120000" />
      <fSuspensionLowerLimit value="-0.110000" />

    fSuspensionUpperLimit value= This is the limit of how far the wheels can travel up into the body of the car under compression of the suspension. Higher values = deeper up into the body. Values about 0.10 are the usual.

    fSuspensionLowerLimit value= This is the limit on how far underneath the vehicle the wheels can hang. Typically seen when jumping & the wheels hang down freely. Higher negative (-) values = Wheels hang further below vehicle. Values about -0.10 are the usual.

    Reducing these values (ie making them closer to zero) will reduce the potential travel of the suspension up & down thus reducing how much the car can swing about under weight transfer. You may want to tweak these to find settings you like if you are still unhappy once you have the suspension hard enough.

  • @a63nt-5m1th Ok thanks! Will have a play around with some of these. :)

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