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Why do the original taillights stay?



  • Hi I have done some replace cars and when I go into my game to check them out the back and front lights of the original car are still there and they make the car look weird. Any idea on how to fix this ?



  • @Arodriguez253

    I'm presuming you mean the coronas are still there? Not the actual lights.

    Easy, Quick:

    Install Corona Begone (or something similar that will hide the coronas you can see when the lights are in the wrong place). Everything else about the lights will work the same as before.

    Before Corona Begone: (2 coronas visible near light)
    Before:

    After Corona Begone: (no coronas visible :thumbsup:)
    After

    Detailed, Long:

    If you however don't like Corona Begone for some reason & want to sort it some other way you will have to find a matching light setting (corona's in the right places for the lights) & set it in the vehicles carvariations.ymt/.meta.

    Example:

            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges/>
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>yankton plate</Name>
            <Value value="100"/>
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="2"/>
      <sirenSettings value="0"/>
    </Item>
    

    The <lightSettings value="2"/> is what tells the game what light setting in carcols.ymt/.meta to use for that vehicle. In this case '2'.
    You would then open & search your 'carcols.ymt/.meta' for the '<Lights>' section & then search for (in this case) '<id value="2"/>' (or whatever number you have chosen in carvariations for your vehicle. Note: You can create completely new light settings in carcols (you don't HAVE to use the default game ones) as long as the <id value="THIS HERE"/> is not already in use :thumbsup:).

    Under <id value="2"/> in carcols you will find various settings for the lights & the coronas including size, position, number etc.

    Example:

    <Item>
      <id value="2"/>
      <indicator>
        <intensity value="0.37500000"/>
        <falloffMax value="2.50000000"/>
        <falloffExponent value="8.00000000"/>
        <innerConeAngle value="20.00000000"/>
        <outerConeAngle value="50.00000000"/>
        <emmissiveBoost value="false"/>
        <color value="0xFFFF8000"/>
        <textureName/>
        <mirrorTexture value="true"/>
      </indicator>
      <rearIndicatorCorona>
        <size value="0.00000000"/>
        <size_far value="0.00000000"/>
        <intensity value="0.00000000"/>
        <intensity_far value="0.00000000"/>
        <color value="0x00000000"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </rearIndicatorCorona>
      <frontIndicatorCorona>
        <size value="0.00000000"/>
        <size_far value="0.00000000"/>
        <intensity value="0.00000000"/>
        <intensity_far value="0.00000000"/>
        <color value="0x00000000"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </frontIndicatorCorona>
      <tailLight>
        <intensity value="0.25000000"/>
        <falloffMax value="4.00000000"/>
        <falloffExponent value="16.00000000"/>
        <innerConeAngle value="45.00000000"/>
        <outerConeAngle value="90.00000000"/>
        <emmissiveBoost value="false"/>
        <color value="0xFFFF0A01"/>
        <textureName/>
        <mirrorTexture value="true"/>
      </tailLight>
      <tailLightCorona>
        <size value="0.00000000"/>
        <size_far value="8.00000000"/>
        <intensity value="4.00000000"/>
        <intensity_far value="1.00000000"/>
        <color value="0xFFFF2D05"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </tailLightCorona>
      <tailLightMiddleCorona>
        <size value="0.00000000"/>
        <size_far value="0.00000000"/>
        <intensity value="0.00000000"/>
        <intensity_far value="0.00000000"/>
        <color value="0x00000000"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </tailLightMiddleCorona>
      <headLight>
        <intensity value="1.50000000"/>
        <falloffMax value="35.00000000"/>
        <falloffExponent value="16.00000000"/>
        <innerConeAngle value="0.00000000"/>
        <outerConeAngle value="60.00000000"/>
        <emmissiveBoost value="false"/>
        <color value="0xFFFFD859"/>
        <textureName>VehicleLight_car_standard70s</textureName>
        <mirrorTexture value="false"/>
      </headLight>
      <headLightCorona>
        <size value="0.10000000"/>
        <size_far value="10.00000000"/>
        <intensity value="5.00000000"/>
        <intensity_far value="1.00000000"/>
        <color value="0xFFFCBB42"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </headLightCorona>
      <reversingLight>
        <intensity value="0.35000000"/>
        <falloffMax value="20.00000000"/>
        <falloffExponent value="32.00000000"/>
        <innerConeAngle value="20.00000000"/>
        <outerConeAngle value="90.00000000"/>
        <emmissiveBoost value="false"/>
        <color value="0xFFFFFFFF"/>
        <textureName/>
        <mirrorTexture value="true"/>
      </reversingLight>
      <reversingLightCorona>
        <size value="0.80000000"/>
        <size_far value="2.00000000"/>
        <intensity value="1.50000000"/>
        <intensity_far value="1.00000000"/>
        <color value="0x00F7F7F7"/>
        <numCoronas value="1"/>
        <distBetweenCoronas value="128"/>
        <distBetweenCoronas_far value="255"/>
        <xRotation value="0.00000000"/>
        <yRotation value="0.00000000"/>
        <zRotation value="0.00000000"/>
        <zBias value="0.25000000"/>
        <pullCoronaIn value="false"/>
      </reversingLightCorona>
      <name>yellow tint</name>
    </Item>
    

    For the most part you would just be concerned with editing these values:

    <numCoronas value="1"/>
    <distBetweenCoronas value="128"/>
    <distBetweenCoronas_far value="255"/>
    

    to alter the number & position of the coronas to your liking. Bear in mind you will have to do this for each vehicle individually. Corona Begone etc is a far simpler way to do it & it will work instantly on every car & you'll never have to worry about it again (even on new cars) so that's my recommendation :thumbsup:.


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