Loading saved games from within GTA V crash
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Hi,
I recently resolved an issue with GTA V crashing when loading a new game from within GTA V by deleting the profile folder in the save game location in the rockstar games folder. Loading an existing save is the only way to start a new game from the in game menu unless you delete the files I did. This initially fixed that issue where a new game would not start.
I can load a story mode game from the main menu and it will load the latest save I have so that's fine. Within GTA V, however, loading a save game causes the game to crash.
I have looked into scripthook logs and they look good.
/ GTA V SCRIPT HOOK (build Mar 28 2018, v1.0.1365.1)
// (C) Alexander Blade 2015-2018
[22:23:16] INIT: Started
[22:23:16] INIT: Success, game version is VER_1_0_1365_1_STEAM
[22:23:16] INIT: Registering script 'NativeTrainer.asi' (0x00007FFEFAA6A3C0)
[22:23:16] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFF05891380)
[22:23:16] INIT: Registering script 'timecyclemods.asi' (0x00007FFEFB212480)
[22:23:34] INIT: Pool 1 extended
[22:23:34] INIT: Pool 2 extended
[22:23:34] INIT: Pool 3 extended
[22:23:34] INIT: Pool 4 extended
[22:23:39] INIT: GtaThread collection size 189
[22:23:39] INIT: wnd proc 0x00000000FFFF0AAD
[22:23:39] INIT: IDXGISwapChain 0x00000001800CFFD8 (0x000000018001AEB0)
[22:23:39] INIT: IDXGISwapChain set
[22:23:39] INIT: DX init started
[22:23:39] INIT: DX feature level B000
[22:23:39] INIT: DX init succeeded
[22:24:42] CORE: Requesting thread creation
[22:24:42] CORE: Creating threads
[22:24:43] CORE: Started control thread, id 42 active 1
[22:24:43] CORE: Started thread 'NativeTrainer.asi' (0x00007FFEFAA6A3C0), id 43 active 1
[22:24:43] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFF05891380), id 44 active 1
[22:24:43] CORE: Started thread 'timecyclemods.asi' (0x00007FFEFB212480), id 45 active 1
[22:24:43] CORE: Launching main() for 'NativeTrainer.asi' (0x00007FFEFAA6A3C0), id 43
[22:24:43] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFF05891380), id 44
[22:24:43] CORE: Launching main() for 'timecyclemods.asi' (0x00007FFEFB212480), id 45Looking at scripthookVDotNet2 logs shows this. I don't have a script directory in my main folder
[22:24:43] [DEBUG] Created script domain 'ScriptDomain_6F8D2AF2' with v2.10.6.
[22:24:43] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6F8D2AF2' ...
[22:24:43] [ERROR] Failed to reload scripts because the directory is missing.However, the crash did not happen at 22:24:43, it would have happened about 22:28 so I don't think DotNet is causing this. (It would crash before installing Dot net) I have no trainers installed. Also scripthookdotnet says to you the insert key (I assume in game) to load scripts. I tried, nothing happen, still no script directory in main game folder.
Are there any other logs I can access that I may have missed? Anyone suggest anything for me?
I have mods like this to name a few:
NVR with ENB files
Water 1.7
LA Billboards
Project reload texture patch
Real California Architecture
LA ROADS
LA Vegetation
VisualV
Using OpenIV 3.0No trainers like Menyoo Release yet.
Cheers
EDIT: I manually added the script folder in the main folder and it may have fixed that issues. No more errors but there is nothing in that folder anyway /shrug
[22:53:30] [DEBUG] Created script domain 'ScriptDomain_F56DA482' with v2.10.6.
[22:53:30] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F56DA482' ...
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Love?
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OK so after suspecting the issue may be caused by Natural Vision Remastered I read up on the notes there and found the author updated his mod 3 days after releasing a new version. One of the fixes was to stop crashes with Rockstar editing and loading save games.
Long story short, I'm very confidant that I downloaded on my PC the original updated version released on March 20th on about the same date in preparation for modding GTA V which I have now done almost a month later. On the 23rd March a new update was released but placed under the same update that was released on the 20th... and then again on the 24th which I think is a big mistake on the mod authors part for not releasing a new version.
I'll will confirm which version I have later tonight and if the times stamps on that are 20th march it may very well be the cause of this issue.
I will report back later so that future users can use this as a base.
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OK I confirmed the files were dated 20th March. The new set I downloaded are dated 24th as explained above. The save games load fine and new games can be created without a crash.
Thanks guys for all your input and help... :bleh: