Gunseizure.cs from Violence Overhaul (ZIPPO)
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Hi,
I have this error in my log :
[16:23:00] [ERROR] Failed to compile 'gunseizure.cs' with 1 error(s):
at line 54: Type or namespace definition, or end-of-file expectedAny idea ? I checked the line 54 and there is actually no codes (the line 54 is after "Function.Call(Hash.APPLY_DAMAGE_TO_PED, p, 200, 200);") :
using System;
using GTA;
using GTA.Native;
using System.Windows.Forms;namespace Seizure
{
public class Seizure : Script
{public Seizure() { Tick += OnTick; } public void OnTick(object sender, EventArgs e) { Ped[] nearbyPeds = World.GetNearbyPeds(Game.Player.Character, 5000); foreach (Ped p in nearbyPeds) { if (Game.Player.Character.IsShooting) { if (Game.Player.IsTargetting((Ped)p)) { Random rand = new Random(); int chance = rand.Next(1, 100); if (chance <= 20) { Function.Call(Hash.PLAY_PAIN, p, "DYING_HELP", "SPEECH_PARAMS_ALLOW_REPEAT", 0); Function.Call(Hash.SET_PED_TO_RAGDOLL, p, 20000, 20000, true, true, true); Function.Call(Hash.CREATE_NM_MESSAGE, true, 0); Function.Call(Hash.GIVE_PED_NM_MESSAGE, p); Function.Call(Hash.CREATE_NM_MESSAGE, true, 526); Function.Call(Hash.GIVE_PED_NM_MESSAGE, p); Function.Call(Hash.CREATE_NM_MESSAGE, true, 372); Function.Call(Hash.GIVE_PED_NM_MESSAGE, p); Function.Call(Hash.TASK_WRITHE, p, Game.Player.Character, -1, 0); { if (p.IsSittingInVehicle()) { Function.Call(Hash.APPLY_DAMAGE_TO_PED, p, 200, 200); } } } } } if (p.IsRagdoll | p.IsInjured) Function.Call(Hash.PLAY_PAIN, p, 7, 0, 0); Function.Call(Hash.APPLY_PED_BLOOD, p, 24818, 0, 0, 0, "Bullet_Large"); } } } }
}
Thank you in advance !
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extra bracket at the end?
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@ahmadnaim93
Honestly I can't tell... I guess I have to try but I'll wait a bit for a clue. Thanks for your feedback, I'll keep that in mind, maybe you're right!
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There should be a { after "if (p.IsRagdoll | p.IsInjured)"
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@Jitnaught
Oh yes I see !! Thank you very much