Can someone shed some light on this portal weirdness?
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Odd. Upon closer examination, turns out the fancy monochromatic interior is glitching a bit; see: Portal weirdness There's a small band, at the upper part of the window, that you can't look thru properly (visible from certain angles). Looks as if the portal wasn't defined high enough.
At first I naturally assumed it was because of something I did. So, I tested it with the original, and at the original Eclipse Tower, and dangit, the glitching still occurs.
So, I hang the monochrome interior high in the skies, and then there's no glitching. Naturally, before you ask, the script for the building these interiors are in, use _HIDE_MAP_OBJECT_THIS_FRAME, to hide everything around it (structure, emissives, etc). And the height difference doesn't matter, actually.
So, what the heck am I looking at here?! The monochrome interior is the only one of the fancy apartments this happens with, btw (which pretty much rules out any exterior obstruction). I'm baffled. All these interior have the exact same portal definitions for the outside window, so there's no error/typo in that (like Rock* would make a mistake like that to begin with).
P.S. Is this ever going to get easy?!
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Another shot, to illustrate it more: tinted glass?
Looks like tinted shaders (you either see that, or just the sky with the building gone for the part where the band exists). But, assuredly, apa_mp_h_05_living_blinds.ydr doesn't have any, nor apa_mp_h_05_living_glass.ydr).
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C'mon, where are the experts?!
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@meimeiriver That reminds me of the 7302 San Andreas Avenue Apartment Add-On from ImNotMental where the interior doesn't fit into the shell (the reason why R* disabled it). Could it be the same issue?
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@Cyron43 said in Can someone shed some light on this portal weirdness?:
@meimeiriver That reminds me of the 7302 San Andreas Avenue Apartment Add-On from ImNotMental where the interior doesn't fit into the shell (the reason why R* disabled it). Could it be the same issue?
At the time I didn't understand these things yet, but fixing that apartment is a trivial operation, as it's rather customary to call a Native called _HIDE_MAP_OBJECT_THIS_FRAME to hide the exterior while inside. I do that for all the extra interiors I added (including the one I used above). I'm rather baffled as to why ImNotMentaL didn't do that for the apartment you linked, as now the exterior is just clipping like crazy thru the apartment, LOL.
So, long story short, no, it's not the same issue; but thx for reminding me I need to integrate said apartment into my own version of SPA.
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@Cyron43 said in Can someone shed some light on this portal weirdness?:
where the interior doesn't fit into the shell
Actually, I remember now, it really doesn't fully fit; but nothing you'd ever notice when you hide the exterior when inside. And keep in mind, these interiors have their rooms' bbMin/bbMax values defined in such a way that you'll never see the apartment at all (even when sticking out a bit), unless you're inside it.
P.S. I noticed an extra unused apartment at 4 Integrity Way too (it doesn't even stick out). I bet, if I started hunting for those, I could find a lot more.
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@Cyron43 said in Can someone shed some light on this portal weirdness?:
@meimeiriver That reminds me of the 7302 San Andreas Avenue Apartment Add-On from ImNotMental where the interior doesn't fit into the shell (the reason why R* disabled it). Could it be the same issue?
All fixed now.
See PM.
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@meimeiriver Awesome!