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GTA V Online Character Files Found. Need Help Decrypting



  • I've always had a suspicion the online character files (the face, your profile ect.) were stored somewhere on your pc. Looking through the temp files as the game was running, I came across several very interesting .Dat files.

    Of the 4 files I found, only 1 is unencrypted. It seems to reference many model hashes but looking through databases none of the hashes referenced are of any known meshes. For instance, here is afew lines of the unencrypted file.

    UOLCÇ…Æ!Þ ŸÜOêµJ¾yPp’Vð¡ÎÜLø
    q„{"version":1,"ownerID":"ReclusiveEagle","sp0_order":{ },"multiplayer0":{"vehicle7":{"35":"0"},"vehicle8":{"35":"0"},"vehicle9":{"35":"0"},"vehicle0":{"35":"0"},"vehicle1":{"35":"0"},"vehicle2":{"35":"0"},"vehicle3":{"35":"0"},"vehicle4":{"35":"0"},"vehicle5":{"35":"0"},"vehicle6":{"35":"0"}},"multiplayer1":{"vehicle0":{"45":"5","46":"-553669266","47":"2143805291","48":"-1073758277","49":"-236100113","10":"1","11":"0","12":"3","13":"2","14":"0","50":"2146432895","15":"3","51":"49268","16":"-1512308941","52":"3.250000","17":"1766676233","18":"-1390777827","53":"special","54":"None","19":"-1751761149","20":"1732399718","25":"1","26":"255","27":"255","28":"255","29":"0","69":"8191","30":"3","31":"0","32":"1","33":"1","34":"7","35":"0","36":"1","37":"1","72":"0","39":"5","1":"-566387422","2":"1","3":"158","4":"45","5":"110","6":"185","40":"4","7":"-1","41":"3","8":"16","42":"51","43":"53","44":"6"},"vehicle1":{"45":"1","46":"-553669266","47":"2143805291","48":"-1073758277","49":"-236100113","10":"0","11":"0","12":"2","13":"1","14":"0","50":"2146432895","15":"0","51":"49268","16":"-1311622231","52":"1.000000","17":"1766676233","18":"-1390777827","53":"special","54":"None","19":"-1751761149","20":"1732399718","25":"1","26":"255","27":"255","28":"255","29":"0","69":"8191","30":"0","31":"0","32":"0","33":"1","34":"6","35":"0","36":"1","37":"1","72":"0","39":"5","1":"-1606187161","2":"1","3":"158","4":"45","5":"110","6":"185","40":"4","7":"-1","41":"5","8":"26","42":"73","43":"53","44":"6"},"vehicle2":{"45":"5","46":"-553669266","47":"2143805291","48":"-1073758277","49":"-236100113","10":"0","11":"0","12":"0","13":"0","14":"0","50":"2146432895","15":"0","51":"49268","16":"-1874639136","52":"1.000000","17":"1766676233","18":"-1390777827","53":"car","54":"None","19":"-1751761149","20":"1732399718","25":"1","26":"255","27":"255","28":"255","29":"0","69":"8191","30":"0","31":"0","32":"0","33":"0","34":"2","35":"0","36":"1","37":"0","72":"0","39":"5","1":"627094268","2":"1","3":"158","4":"45","5":"110","6":"185","40":"4","7":"84","41":"1","8":"16","42":"31","43":"53","44":"6"},

    Whats really interesting is the fact that the file references vehicles but none of the model hashes listed are of any in game vehicles. Lets call this file one. What I am really interested in is File 2, The biggest file. Where file one contains 8kb of data, File 2 contains 342 kb. I have a feeling this file stores all mp data, but again I need help Decrypting it.

    Here are a few lines from File Two.
    UOLCfùèߊG.ß!}2Këªõ¨ ’)ƒªôq DDS |      DXT1 @ A VVVV UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUUA ••••A VVVV UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUUA ••••A VVVV UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUUA ••••A VVVV UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUUA ••••A VVVV UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUU UUUUA ••••A VVVV UUUU UUUU„!„ó{¿¿¿ª3Œ„Uý{¯3Œòƒ^îjê„Ò{®þúèó{Òs ¨Þ\„Òs+¯½µ„ó{ ¯Õ„ó{ úÿ„ó{‚¢ú]„Ós®ª«¿„ó{‚ ª„ó{ª€ „ó{ú  „ó{U×¾®3Œòƒ?—ÚøQœòƒ*¿——q¤ñ“ +­Q¤0œ/-·ªq¤0œî‘¬ð“+Ò´q¤‚  3ÅÑ´½½¹«Sͽ§¯­µ3ÅÒ¼^X|X‘´1¤PzXXq¬1¤·¿?•ò¼q¬) sͽõ½¯/“ÍSÅ­«ª“ÍtÍ*ªºú´Õ“ÍîõUU´Õ“ͪÿßu´Õ“ͪ¿×UÔՔͫÿ÷UÔՔͪ¯ÿ÷ÔՔͪ»ÿÿ´Õ“Õ¨ ¢´ÕSÍ~þø~Å0¬xà€€±´ð›Õ^ø€òÌ0´-½½+RÝòÔ«-- “åRÝÕÿ¨³åsÝõ½/®Ôåsݽªªôí´å]ï«Šôí´åõÿúªÔå“åh¨ ´åsݾø  ³å“åU¡ ´å“å5ýjàÔåsÝŠ«¿_“ÝÒ¼xàà ÅQ¬ú  ‘¼ð£W_úଐ“›šúð°›ÏRxpððÓsc)-++4„ó{ )/T„4„Oï 4„|—–¶†|Ôsªêè¨|Ósú»úû3„ó{ssqsT”ó{••5½”œ-/--ÖÍU½----ÖÕµÅêêêj•ÅµxxøèÓ¬S”èhxx“¤2Œ«‹­í³¤sœòãà ²¤sœ¾¯µþrœ2”¨¬¤ürœòƒrààŒÑ{Uÿª
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    As you can see its a valuable file to Rockstar. It references DDS and DXT1 which is a form of texture compression. Of course the file can not be converted to or read by DDS software. I assume that this file is either the normal map for the face of your character or contains more data than just the facial textures.

    If it is indeed just the textures, there is no use for the file as Ninja Ripper can extract all Texture maps related to GTA Online.

    The reason I want to be able to find the location of the GTAO Character files is to create an easy way to extract your characters exact appearance without someone having to know how to rip files/ bone data and create a custom ped. I believe these 4 files contain that data, its just a matter of being able to extract it.

    Other methods that maybe be of use are Ram Snapshots of the game while your character model is loaded, or packet sniffers to view files being sent from Rockstar Servers to your pc. Right now, again I have obtained these files from the Temp directory, though all 3 methods could prove useful. Let me know if you are able/ interested in attempting to obtain usable data from the encrypted files.



  • x64v/models/cdimages/ped_mp_overlay_txds.rpf here you will find all GTA Online textures (like Eyebags, makeups, facial hair etc)



  • @HeySlickThatsMe Yes those are the default files. But when you create a GTAO Character, a custom texture map is generated. This custom map consists of a combination of chosen skin tones from the father/mother and also combines eyebrows/eyelashes/facial feature textures and makeup into 1 texture file. This is what I believe the DDS DXT1 File contains. The same file can be obtained by using Ninja Ripper to Rip the Textures.

    The other files contain encrypted information unrelated to the texture map of File 2. These files, hopefully are what contain the instructions GTAO uses to manipulate the draw-able vertex groups which make up the characters face. Which again, I need help decrypting.



  • @Reclusive-Eagle ah, but with for example paint.net you can easily add the moustache or anything to normal face texture



  • @HeySlickThatsMe wtf where did you see anything about a moustache in his reply lmao



  • .ydd for meshes & vertices, like any other ped.
    .ymt for skin color, textures, props.
    .yft for bones
    mppatchesng holds the .ydr for custom faces

    Whats the location of the temp files?



  • @Reacon "combines eyebrows/eyelashes/facial feature textures and makeup into 1 texture file" you can do this with paint.net, find the eyebrow texture you want, find the beard/moustache texture you want and put it on another layer, done
    for example i did this alt text



  • @HeySlickThatsMe he said he needs help decrypting the other files not making textures


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