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Making AI drivers in C++ follow and pick up player



  • I am trying to make NPC drivers follow the player and also go to markers but when I tell them to do so they just turn their steering wheel toward me and do not drive forward.

    static void DriveTo(Ped character, Vehicle car, float speed = 40.0f, int DriveMode = 786603) {
    	Ped driver = DriverOf(car);
    	AI::TASK_VEHICLE_TEMP_ACTION(driver, car, 9, 2000);
    	WAIT(5);
    	AI::_TASK_VEHICLE_FOLLOW(driver, car, character, DriveMode, speed, 10);
    }
    

    used:

    DriveTo(character, vehicle, 40.0f, AIDriveStyle);
    

    and i still need help with allowing the driver to stay in the vehicle when the player enters so they can be driven to the marker and soon i need to add a waving animation



  • @Wunder-Wulfe There is something similar already -> https://www.gta5-mods.com/scripts/vautodrive


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