NEW TRAFFIC MOD PLSPLSPLS
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NONE WORKING SINCE 2015... WOULD BE A REALLY NICE ADDITION!
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Add this to the config population to your gameconfig -
<ConfigPopulation>
<ScenarioPedsMultiplier_Base value="100"/>
<ScenarioPedsMultiplier value="100"/>
<AmbientPedsMultiplier_Base value="200"/>
<AmbientPedsMultiplier value="200"/>
<MaxTotalPeds_Base value="600"/>
<MaxTotalPeds value="600"/>
<PedMemoryMultiplier value="600"/>
<PedsForVehicles_Base value="200"/>
<PedsForVehicles value="200"/>
<VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
<VehicleTimesliceMaxUpdatesPerFrame value="10"/>
<VehicleAmbientDensityMultiplier_Base value="156"/>
<VehicleAmbientDensityMultiplier value="200"/>
<VehicleMemoryMultiplier value="6000"/>
<VehicleParkedDensityMultiplier_Base value="100"/>
<VehicleParkedDensityMultiplier value="100"/>
<VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
<VehicleLowPrioParkedDensityMultiplier value="50"/>
<VehicleUpperLimit_Base value="120"/>
<VehicleUpperLimit value="390"/>
<VehicleUpperLimitMP value="60"/>
<VehicleParkedUpperLimit_Base value="80"/>
<VehicleParkedUpperLimit value="100"/>
<VehicleKeyholeShapeInnerThickness_Base value="10"/>
<VehicleKeyholeShapeInnerThickness value="10"/>
<VehicleKeyholeShapeOuterThickness_Base value="120"/>
<VehicleKeyholeShapeOuterThickness value="120"/>
<VehicleKeyholeShapeInnerRadius_Base value="10"/>
<VehicleKeyholeShapeInnerRadius value="10"/>
<VehicleKeyholeShapeOuterRadius_Base value="125"/>
<VehicleKeyholeShapeOuterRadius value="125"/>
<VehicleKeyholeSideWallThickness_Base value="150"/>
<VehicleKeyholeSideWallThickness value="150"/>
<VehicleMaxCreationDistance_Base value="300"/>
<VehicleMaxCreationDistance value="300"/>
<VehicleMaxCreationDistanceOffscreen_Base value="100"/>
<VehicleMaxCreationDistanceOffscreen value="100"/>
<VehicleCullRange_Base value="521"/>
<VehicleCullRange value="521"/>
<VehicleCullRangeOnScreenScale_Base value="350"/>
<VehicleCullRangeOnScreenScale value="350"/>
<VehicleCullRangeOffScreen_Base value="150"/>
<VehicleCullRangeOffScreen value="150"/>
<DensityBasedRemovalRateScale_Base value="72"/>
<DensityBasedRemovalRateScale value="72"/>
<DensityBasedRemovalTargetHeadroom_Base value="120"/>
<DensityBasedRemovalTargetHeadroom value="120"/>
<VehicleSpacing_Base>
<VehicleSpacing_0_Base value="50"/>
<VehicleSpacing_1_Base value="63"/>
<VehicleSpacing_2_Base value="62"/>
<VehicleSpacing_3_Base value="60"/>
<VehicleSpacing_4_Base value="55"/>
<VehicleSpacing_5_Base value="54"/>
<VehicleSpacing_6_Base value="53"/>
<VehicleSpacing_7_Base value="5"/>
<VehicleSpacing_8_Base value="5"/>
<VehicleSpacing_9_Base value="5"/>
<VehicleSpacing_10_Base value="5"/>
<VehicleSpacing_11_Base value="5"/>
<VehicleSpacing_12_Base value="5"/>
<VehicleSpacing_13_Base value="5"/>
<VehicleSpacing_14_Base value="5"/>
<VehicleSpacing_15_Base value="5"/>
</VehicleSpacing_Base>
<VehicleSpacing>
<VehicleSpacing_0 value="50"/>
<VehicleSpacing_1 value="63"/>
<VehicleSpacing_2 value="62"/>
<VehicleSpacing_3 value="60"/>
<VehicleSpacing_4 value="55"/>
<VehicleSpacing_5 value="54"/>
<VehicleSpacing_6 value="53"/>
<VehicleSpacing_7 value="5"/>
<VehicleSpacing_8 value="5"/>
<VehicleSpacing_9 value="5"/>
<VehicleSpacing_10 value="5"/>
<VehicleSpacing_11 value="5"/>
<VehicleSpacing_12 value="5"/>
<VehicleSpacing_13 value="5"/>
<VehicleSpacing_14 value="5"/>
<VehicleSpacing_15 value="5"/>
</VehicleSpacing>
<PlayersRoadScanDistance_Base value="550"/>
<PlayersRoadScanDistance value="550"/>
<PlayerRoadDensityInc_Base>
<PlayerRoadDensityInc_0_Base value="3"/>
<PlayerRoadDensityInc_1_Base value="5"/>
<PlayerRoadDensityInc_2_Base value="5"/>
<PlayerRoadDensityInc_3_Base value="3"/>
<PlayerRoadDensityInc_4_Base value="5"/>
<PlayerRoadDensityInc_5_Base value="5"/>
<PlayerRoadDensityInc_6_Base value="7"/>
<PlayerRoadDensityInc_7_Base value="30"/>
<PlayerRoadDensityInc_8_Base value="30"/>
<PlayerRoadDensityInc_10_Base value="30"/>
<PlayerRoadDensityInc_11_Base value="30"/>
<PlayerRoadDensityInc_12_Base value="30"/>
<PlayerRoadDensityInc_13_Base value="30"/>
<PlayerRoadDensityInc_14_Base value="30"/>
<PlayerRoadDensityInc_15_Base value="30"/>
</PlayerRoadDensityInc_Base>
<PlayerRoadDensityInc>
<PlayerRoadDensityInc_0 value="3"/>
<PlayerRoadDensityInc_1 value="5"/>
<PlayerRoadDensityInc_2 value="5"/>
<PlayerRoadDensityInc_3 value="3"/>
<PlayerRoadDensityInc_4 value="5"/>
<PlayerRoadDensityInc_5 value="5"/>
<PlayerRoadDensityInc_6 value="7"/>
<PlayerRoadDensityInc_7 value="30"/>
<PlayerRoadDensityInc_8 value="30"/>
<PlayerRoadDensityInc_9 value="30"/>
<PlayerRoadDensityInc_10 value="30"/>
<PlayerRoadDensityInc_11 value="30"/>
<PlayerRoadDensityInc_12 value="30"/>
<PlayerRoadDensityInc_13 value="30"/>
<PlayerRoadDensityInc_14 value="30"/>
<PlayerRoadDensityInc_15 value="30"/>
</PlayerRoadDensityInc>
<NonPlayerRoadDensityDec_Base>
<NonPlayerRoadDensityDec_0_Base value="3"/>
<NonPlayerRoadDensityDec_1_Base value="5"/>
<NonPlayerRoadDensityDec_2_Base value="5"/>
<NonPlayerRoadDensityDec_3_Base value="3"/>
<NonPlayerRoadDensityDec_4_Base value="5"/>
<NonPlayerRoadDensityDec_5_Base value="5"/>
<NonPlayerRoadDensityDec_6_Base value="7"/>
<NonPlayerRoadDensityDec_7_Base value="15"/>
<NonPlayerRoadDensityDec_8_Base value="15"/>
<NonPlayerRoadDensityDec_9_Base value="15"/>
<NonPlayerRoadDensityDec_10_Base value="15"/>
<NonPlayerRoadDensityDec_11_Base value="15"/>
<NonPlayerRoadDensityDec_12_Base value="15"/>
<NonPlayerRoadDensityDec_13_Base value="15"/>
<NonPlayerRoadDensityDec_14_Base value="15"/>
<NonPlayerRoadDensityDec_15_Base value="15"/>
</NonPlayerRoadDensityDec_Base>
<NonPlayerRoadDensityDec>
<NonPlayerRoadDensityDec_0 value="3"/>
<NonPlayerRoadDensityDec_1 value="5"/>
<NonPlayerRoadDensityDec_2 value="5"/>
<NonPlayerRoadDensityDec_3 value="3"/>
<NonPlayerRoadDensityDec_4 value="5"/>
<NonPlayerRoadDensityDec_5 value="5"/>
<NonPlayerRoadDensityDec_6 value="7"/>
<NonPlayerRoadDensityDec_7 value="15"/>
<NonPlayerRoadDensityDec_8 value="15"/>
<NonPlayerRoadDensityDec_9 value="15"/>
<NonPlayerRoadDensityDec_10 value="15"/>
<NonPlayerRoadDensityDec_11 value="15"/>
<NonPlayerRoadDensityDec_12 value="15"/>
<NonPlayerRoadDensityDec_13 value="15"/>
<NonPlayerRoadDensityDec_14 value="15"/>
<NonPlayerRoadDensityDec_15 value="15"/>
</NonPlayerRoadDensityDec>
<VehiclePopulationFrameRate_Base value="5"/>
<VehiclePopulationFrameRate value="10"/>
<VehiclePopulationCyclesPerFrame_Base value="1"/>
<VehiclePopulationCyclesPerFrame value="1"/>
<VehiclePopulationFrameRateMP_Base value="5"/>
<VehiclePopulationFrameRateMP value="10"/>
<VehiclePopulationCyclesPerFrameMP_Base value="1"/>
<VehiclePopulationCyclesPerFrameMP value="1"/>
<PedPopulationFrameRate_Base value="5"/>
<PedPopulationFrameRate value="10"/>
<PedPopulationCyclesPerFrame_Base value="1"/>
<PedPopulationCyclesPerFrame value="1"/>
<PedPopulationFrameRateMP_Base value="15"/>
<PedPopulationFrameRateMP value="20"/>
<PedPopulationCyclesPerFrameMP_Base value="1"/>
<PedPopulationCyclesPerFrameMP value="1"/>
</ConfigPopulation>If you want more, go to vehicles.meta and search for 999, change identical model vehicle spawns from 20 to 10 - do that for all 999s, by pressing the down arrow after editing each line.
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@eshenk Hi, I tried this and it works really well and hardly drops FPS, so well done on creating a config that doesn't cause lag or crashes. The only problem I seem to have is that when I'm on the freeway out of LS (Interstate 1 heading north), there doesn't seem to be any traffic spawning on the other side of the road heading south. I can see the LOD vehicles (outer radius 'mirages') but none of them actually become vehicles that spawn and drive past. Any way you could fix this? Thanks.