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NEW TRAFFIC MOD PLSPLSPLS



  • NONE WORKING SINCE 2015... WOULD BE A REALLY NICE ADDITION!



  • @georgedaone

    Add this to the config population to your gameconfig -

    <ConfigPopulation>
    <ScenarioPedsMultiplier_Base value="100"/>
    <ScenarioPedsMultiplier value="100"/>
    <AmbientPedsMultiplier_Base value="200"/>
    <AmbientPedsMultiplier value="200"/>
    <MaxTotalPeds_Base value="600"/>
    <MaxTotalPeds value="600"/>
    <PedMemoryMultiplier value="600"/>
    <PedsForVehicles_Base value="200"/>
    <PedsForVehicles value="200"/>
    <VehicleTimesliceMaxUpdatesPerFrame_Base value="4"/>
    <VehicleTimesliceMaxUpdatesPerFrame value="10"/>
    <VehicleAmbientDensityMultiplier_Base value="156"/>
    <VehicleAmbientDensityMultiplier value="200"/>
    <VehicleMemoryMultiplier value="6000"/>
    <VehicleParkedDensityMultiplier_Base value="100"/>
    <VehicleParkedDensityMultiplier value="100"/>
    <VehicleLowPrioParkedDensityMultiplier_Base value="50"/>
    <VehicleLowPrioParkedDensityMultiplier value="50"/>
    <VehicleUpperLimit_Base value="120"/>
    <VehicleUpperLimit value="390"/>
    <VehicleUpperLimitMP value="60"/>
    <VehicleParkedUpperLimit_Base value="80"/>
    <VehicleParkedUpperLimit value="100"/>
    <VehicleKeyholeShapeInnerThickness_Base value="10"/>
    <VehicleKeyholeShapeInnerThickness value="10"/>
    <VehicleKeyholeShapeOuterThickness_Base value="120"/>
    <VehicleKeyholeShapeOuterThickness value="120"/>
    <VehicleKeyholeShapeInnerRadius_Base value="10"/>
    <VehicleKeyholeShapeInnerRadius value="10"/>
    <VehicleKeyholeShapeOuterRadius_Base value="125"/>
    <VehicleKeyholeShapeOuterRadius value="125"/>
    <VehicleKeyholeSideWallThickness_Base value="150"/>
    <VehicleKeyholeSideWallThickness value="150"/>
    <VehicleMaxCreationDistance_Base value="300"/>
    <VehicleMaxCreationDistance value="300"/>
    <VehicleMaxCreationDistanceOffscreen_Base value="100"/>
    <VehicleMaxCreationDistanceOffscreen value="100"/>
    <VehicleCullRange_Base value="521"/>
    <VehicleCullRange value="521"/>
    <VehicleCullRangeOnScreenScale_Base value="350"/>
    <VehicleCullRangeOnScreenScale value="350"/>
    <VehicleCullRangeOffScreen_Base value="150"/>
    <VehicleCullRangeOffScreen value="150"/>
    <DensityBasedRemovalRateScale_Base value="72"/>
    <DensityBasedRemovalRateScale value="72"/>
    <DensityBasedRemovalTargetHeadroom_Base value="120"/>
    <DensityBasedRemovalTargetHeadroom value="120"/>
    <VehicleSpacing_Base>
    <VehicleSpacing_0_Base value="50"/>
    <VehicleSpacing_1_Base value="63"/>
    <VehicleSpacing_2_Base value="62"/>
    <VehicleSpacing_3_Base value="60"/>
    <VehicleSpacing_4_Base value="55"/>
    <VehicleSpacing_5_Base value="54"/>
    <VehicleSpacing_6_Base value="53"/>
    <VehicleSpacing_7_Base value="5"/>
    <VehicleSpacing_8_Base value="5"/>
    <VehicleSpacing_9_Base value="5"/>
    <VehicleSpacing_10_Base value="5"/>
    <VehicleSpacing_11_Base value="5"/>
    <VehicleSpacing_12_Base value="5"/>
    <VehicleSpacing_13_Base value="5"/>
    <VehicleSpacing_14_Base value="5"/>
    <VehicleSpacing_15_Base value="5"/>
    </VehicleSpacing_Base>
    <VehicleSpacing>
    <VehicleSpacing_0 value="50"/>
    <VehicleSpacing_1 value="63"/>
    <VehicleSpacing_2 value="62"/>
    <VehicleSpacing_3 value="60"/>
    <VehicleSpacing_4 value="55"/>
    <VehicleSpacing_5 value="54"/>
    <VehicleSpacing_6 value="53"/>
    <VehicleSpacing_7 value="5"/>
    <VehicleSpacing_8 value="5"/>
    <VehicleSpacing_9 value="5"/>
    <VehicleSpacing_10 value="5"/>
    <VehicleSpacing_11 value="5"/>
    <VehicleSpacing_12 value="5"/>
    <VehicleSpacing_13 value="5"/>
    <VehicleSpacing_14 value="5"/>
    <VehicleSpacing_15 value="5"/>
    </VehicleSpacing>
    <PlayersRoadScanDistance_Base value="550"/>
    <PlayersRoadScanDistance value="550"/>
    <PlayerRoadDensityInc_Base>
    <PlayerRoadDensityInc_0_Base value="3"/>
    <PlayerRoadDensityInc_1_Base value="5"/>
    <PlayerRoadDensityInc_2_Base value="5"/>
    <PlayerRoadDensityInc_3_Base value="3"/>
    <PlayerRoadDensityInc_4_Base value="5"/>
    <PlayerRoadDensityInc_5_Base value="5"/>
    <PlayerRoadDensityInc_6_Base value="7"/>
    <PlayerRoadDensityInc_7_Base value="30"/>
    <PlayerRoadDensityInc_8_Base value="30"/>
    <PlayerRoadDensityInc_10_Base value="30"/>
    <PlayerRoadDensityInc_11_Base value="30"/>
    <PlayerRoadDensityInc_12_Base value="30"/>
    <PlayerRoadDensityInc_13_Base value="30"/>
    <PlayerRoadDensityInc_14_Base value="30"/>
    <PlayerRoadDensityInc_15_Base value="30"/>
    </PlayerRoadDensityInc_Base>
    <PlayerRoadDensityInc>
    <PlayerRoadDensityInc_0 value="3"/>
    <PlayerRoadDensityInc_1 value="5"/>
    <PlayerRoadDensityInc_2 value="5"/>
    <PlayerRoadDensityInc_3 value="3"/>
    <PlayerRoadDensityInc_4 value="5"/>
    <PlayerRoadDensityInc_5 value="5"/>
    <PlayerRoadDensityInc_6 value="7"/>
    <PlayerRoadDensityInc_7 value="30"/>
    <PlayerRoadDensityInc_8 value="30"/>
    <PlayerRoadDensityInc_9 value="30"/>
    <PlayerRoadDensityInc_10 value="30"/>
    <PlayerRoadDensityInc_11 value="30"/>
    <PlayerRoadDensityInc_12 value="30"/>
    <PlayerRoadDensityInc_13 value="30"/>
    <PlayerRoadDensityInc_14 value="30"/>
    <PlayerRoadDensityInc_15 value="30"/>
    </PlayerRoadDensityInc>
    <NonPlayerRoadDensityDec_Base>
    <NonPlayerRoadDensityDec_0_Base value="3"/>
    <NonPlayerRoadDensityDec_1_Base value="5"/>
    <NonPlayerRoadDensityDec_2_Base value="5"/>
    <NonPlayerRoadDensityDec_3_Base value="3"/>
    <NonPlayerRoadDensityDec_4_Base value="5"/>
    <NonPlayerRoadDensityDec_5_Base value="5"/>
    <NonPlayerRoadDensityDec_6_Base value="7"/>
    <NonPlayerRoadDensityDec_7_Base value="15"/>
    <NonPlayerRoadDensityDec_8_Base value="15"/>
    <NonPlayerRoadDensityDec_9_Base value="15"/>
    <NonPlayerRoadDensityDec_10_Base value="15"/>
    <NonPlayerRoadDensityDec_11_Base value="15"/>
    <NonPlayerRoadDensityDec_12_Base value="15"/>
    <NonPlayerRoadDensityDec_13_Base value="15"/>
    <NonPlayerRoadDensityDec_14_Base value="15"/>
    <NonPlayerRoadDensityDec_15_Base value="15"/>
    </NonPlayerRoadDensityDec_Base>
    <NonPlayerRoadDensityDec>
    <NonPlayerRoadDensityDec_0 value="3"/>
    <NonPlayerRoadDensityDec_1 value="5"/>
    <NonPlayerRoadDensityDec_2 value="5"/>
    <NonPlayerRoadDensityDec_3 value="3"/>
    <NonPlayerRoadDensityDec_4 value="5"/>
    <NonPlayerRoadDensityDec_5 value="5"/>
    <NonPlayerRoadDensityDec_6 value="7"/>
    <NonPlayerRoadDensityDec_7 value="15"/>
    <NonPlayerRoadDensityDec_8 value="15"/>
    <NonPlayerRoadDensityDec_9 value="15"/>
    <NonPlayerRoadDensityDec_10 value="15"/>
    <NonPlayerRoadDensityDec_11 value="15"/>
    <NonPlayerRoadDensityDec_12 value="15"/>
    <NonPlayerRoadDensityDec_13 value="15"/>
    <NonPlayerRoadDensityDec_14 value="15"/>
    <NonPlayerRoadDensityDec_15 value="15"/>
    </NonPlayerRoadDensityDec>
    <VehiclePopulationFrameRate_Base value="5"/>
    <VehiclePopulationFrameRate value="10"/>
    <VehiclePopulationCyclesPerFrame_Base value="1"/>
    <VehiclePopulationCyclesPerFrame value="1"/>
    <VehiclePopulationFrameRateMP_Base value="5"/>
    <VehiclePopulationFrameRateMP value="10"/>
    <VehiclePopulationCyclesPerFrameMP_Base value="1"/>
    <VehiclePopulationCyclesPerFrameMP value="1"/>
    <PedPopulationFrameRate_Base value="5"/>
    <PedPopulationFrameRate value="10"/>
    <PedPopulationCyclesPerFrame_Base value="1"/>
    <PedPopulationCyclesPerFrame value="1"/>
    <PedPopulationFrameRateMP_Base value="15"/>
    <PedPopulationFrameRateMP value="20"/>
    <PedPopulationCyclesPerFrameMP_Base value="1"/>
    <PedPopulationCyclesPerFrameMP value="1"/>
    </ConfigPopulation>

    If you want more, go to vehicles.meta and search for 999, change identical model vehicle spawns from 20 to 10 - do that for all 999s, by pressing the down arrow after editing each line.



  • @eshenk Hi, I tried this and it works really well and hardly drops FPS, so well done on creating a config that doesn't cause lag or crashes. The only problem I seem to have is that when I'm on the freeway out of LS (Interstate 1 heading north), there doesn't seem to be any traffic spawning on the other side of the road heading south. I can see the LOD vehicles (outer radius 'mirages') but none of them actually become vehicles that spawn and drive past. Any way you could fix this? Thanks.


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