Dismal Gigabyte AORUS GTX1080Ti 11G performance?
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Yes, I just bought a new Gigabyte AORUS GTX1080Ti 11G card today. Much to my dismay, though, I still get horrid framerates in certain spots! To wit:
I disabled QuantV, ReShade, ENB, but that makes no visible difference. What the hell is wrong here?! Anyone else have bad framerates in this spot?!
P.S. It's kinda hard to tell from the vid, but framerate drops to 22 FPS in places! (Top-left corner)
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@meimeiriver In GTA V is more than Graphics Card power, as open world game the other thing to increase FPS is the loading data from disc, the game installed in a SSD makes better those lag issues loading map zones.
Mainly GTA V is a CPU game, so any good 4 cores over 3GHz or better can run the game smoothly. Other thing is the a good compatibility between components, a low performance RAM and processor can generate bottlenecks with high end graphic cards.
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@Rarefacer Thanks for the reply! Even on keeping the chopper stationary (or inside certain homes), the framerate is dismal. Map loading shouldn't be an issue in those cases.
My CPU (i7 6700k) barely touches 50% load on that flight, and I have 32G of memory. As you can maybe tell from my new video card, I don't do cheap systems.
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@meimeiriver A cheap or expensive system no matters if exists errors like this, even a mid-end rig can handle GTA V nicely.
If you not have a SSD probably that is your issue because your system requires a high data transfer speed from disc. In big amounts of RAM, the system uses a pagefile like a temporal space to load when system calls frequent data from disc, and that pagefile size is accord to RAM size and in a mechanic hard disc, can take time handle 32 GB constantly.
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@Rarefacer Like I said, even when you hover stationary with that chopper (which ahould be more than enough time for any map to load), there are simply spots there that make your FPS dip real low. Wonder if anyone could confirm this? Btw, getting the same dismal framerates, in the same spots, on the reverse course. Very strange.
Framerates are comparable to my old GTX 980, so it can't be the GPU. Maybe it's some long-distance drawing; but, like I said, when hovering stationary, and lagging disk I/O should catch up soon enough. And it doesn't.
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@meimeiriver Never understood ppls obsession with FPS at all. I don't even monitor it, nor do I care to even know what it is - it could be 25 FPS for all I care. The only time I even think about FPS, is IF my game reaches an unplayable state, which is anything below 20 FPS.
Make sure you have NO setting in the nVidia control panel that is also doing the same thing set in your in-game settings, i.e., vSynch should be set in nVida control panel, turned off in in-game menu. Anisotropic filtering should be on in control panel, off in in-game menu, and so on.
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@eshenk said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
Make sure you have NO setting in the nVidia control panel that is also doing the same thing set in your in-game settings, i.e., vSynch should be set in nVida control panel, turned off in in-game menu. Anisotropic filtering should be on in control panel, off in in-game menu, and so on
I've never set anything via control panel.
But I can try. I should make sure ENB et al. don't do anything double either. Thx for the advice!
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Hmm, I disabled all shaders, renamed all script dll's, and still, I get the same low FPS in certain spots.
It appears to be map objects related, in the sense that the larger the nearby ymap is, the lower the FPS. But seemingly not for the obvious reasons: monitoring the CPU, it always stays below 50% load; disk I/O is nearly absent during it all (as expected), and GPU load is around 80%. Nothing that would indicate immediate bottlenecks.
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Does the GPU perform as you expect in other games and when you installed it did you do a clean install of the drivers? Also you could consider trying a different driver.
I have a 1080; I don't know if it uses the same Nvidia driver as the 1080ti or not, but I do know the latest 2 driver updates caused weird things to happen to GTA on my system. I installed an older version, 388.71 and that seems to be working better for me. Although I didn't do any mods to my game yet.
CPU 50% but what is going on with each of the cores? Also you don't say what resolution or settings you are playing at? Even a i7-6700k & 1080ti would struggle to run ultra settings, 8x MSAA at 1440p+ smoothly.
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@notthatbad You make some interesting observations.
I run the latest, 397.64 drivers, straight from nVidia itself (downloaded yesterday). And I game at 1920x1200 @ 60Hz. The drivers at the Gigabyte site are still at 384.76, it seems.
In every other game (the new Tomb Raider series, Crysis 3, etc) the card performs like a beast! As it stands, my 1080Ti performs comparable, in GTA V only, to my GTX 980. And, like I said, I'm getting the impression it's not really the card.
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@meimeiriver
Definitely not the card then. I don't really have any solutions I'm afraid, but it does seem a bit odd.I run a 1080, i7-8700k, 16GB memory and the game is on an SSD. My monitor is set to 120hz but I use GTA Vsync on half which pins the game at half the refresh rate... 60FPS. If I turn Vsycn off it will do a lot more than 60FPS but that fully loads GPU which causes more fan noise than I like and introduces the occasional noticeable stutter when FPS jumps around.
I run everything pretty much max apart from the grass (because it crushes performance and I can't see much difference between high and ultra) and the anti aliasing settings because I found max != best. For example 2x MSAA with TXAA on seems to give me equal results and better performance than running 8x MSAA alone... but image quality and what is "playable" is a very individual thing.
Other things I noticed is that for some strange reason playing in full screen mode (not windowed or windowed-borderless) improves stutter and seems to reduce the load on the GPU.
If the game is on a slow HDD that could be it. Otherwise it looks like some kind of driver or software conflict issue. It might be worth adding GTA to your anti virus or windows defender list of excluded programs. Maybe try running the game with no other programs running on the pc at all and making sure all overlays like afterburner/steam/shadowplay/etc are completely disabled.
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@notthatbad I tried full screen; but it made no difference (my expierence was already, that 'windowed, borderless' came with mo discernable penalty, but I decided to test it regardless). Besides, 'windowed, borderless' makes it endlessly easier to swap between applications.
Oh, and yes, I don't let my AV software scan my games directories. And I don't do overlays (I play offline-only anyway).
As for a slow disk, GTA V is not on an SSD, but still a fast hard disk. Besides, once you're stationary for a while, whatever textures it was supposed to load from disk, it should have done so by then. And, like I said, there's hardly any disk I/O at all during the low FPS; nor extreme CPU load, nor a memory issue (32G RAM + 11G video memory, of which GTA V only ever seems to want to use 4G).
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@meimeiriver Well what about that custom house or something that's under the bridge? I just tried doing the same thing, same specs as yours except I'm using a 1080, (I won't upgrade to get the extra 3GB, Maybe I'll upgrade to the 11 series later.)
Anyway FPS was around 60-55 because of NVR, and when flying towards that bridge FPS dropped to 50, then came back to 60. It doesn't drop at all when I'm hovering. Max settings on 1080p. Game is on a separate HDD.
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@V4D3R said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
Well what about that custom house or something that's under the bridge?
Well, that's what I determined earlier: it seems related to the big house I put there (without it, just a small FPS loss, comparable to yours). But I don't understand why. No excessive texture loading is taking place at the time (that could bog down disk I/O); nor is is either the CPU and/or the GPU near max load. Things slow down significantly, though. And not just for my own home.
Hmm, come to think of it, maybe I really need to fix the extents on that ymap. That might take care of the approach FPS drop, but still doesn't explain why it's happening inside the home too.
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@V4D3R said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
It doesn't drop at all when I'm hovering
N.B I should have explained this part better. It's not just hovering an sich, but just hovering at the locations the FPS was dropping (merely to test whether the system was simply still loading textures or something: a situation that should have resolved itself then when staying stationary for a while).
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@meimeiriver I didn't see the video until house, so is Solved, that is a bad optimized house not just in settings, in models too to be affected a 1080. Even TITANS or TI can't beat bad done mods. LODs knowledge in model and metadata settings is required to make efficient modding.
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@Rarefacer said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
@meimeiriver I didn't see the video until house, so is Solved, that is a bad optimized house not just in settings, in models too to be affected a 1080. Even TITANS or TI can't beat bad done mods. LODs knowledge in model and metadata settings is required to make efficient modding.
But it's not that simple.
It's easy to understand a badly optimized home could bog down your FPS significantly, if your GPU were actually working real hard (basically causing your card to run at max). But it isn't. It's at ca. 80% load, meaning it has plenty of room to spare. Then you'd think "Why, it must be the CPU then!" But it isn't either; CPU is nearing 50% load, at best. So, it's entirely unclear to me WHAT is causing the slowdown.
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@V4D3R said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
Anyway FPS was around 60-55 because of NVR, and when flying towards that bridge FPS dropped to 50, then came back to 60.
See, it does the same for me! (albeit in a more aggrevated manner). But there's still something weird going on, with or without my house, that would cause a 1080 Ti to drop to 50 FPS there (without vsync on, btw, my card does well over 70 on the far approach), just from flying towards that bridge.
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@meimeiriver Is necessary to understand how works a game engine, and this is the summary:
The graphics GPU power no matters, the CPU power no matters, the true game engine magic is hapenning in the drawcalls on screen. What is a drawcall? Is the instruction for an object in the game with its pipeline from load to rendering. Example in GTA V: The game engine is running reading the map files calling objects inside visible zone for gameplay camera following LOD distances parameters for each object, so orders to CPU start the drawcall process for a element like a door model, this order goes to SO to start the access to disk looking for door files, when is found, all the door data is decompressed and loaded in RAM and from there goes to VRAM to start the rendering process by GPU and logical operations for CPU, when is checked the full load for door files, the GPU starts the 3D rendering in game with all properties assigned to the door like collisions, physics, materials etc.
All the above happens all the time for each object in the game, so if a house is full of objects with long view for high quality LODs, the game will to stuck until all those drawcalls are in memory and rendering while they are in the camera range.
The contents of house should be reduced to null for long rendering distances and be enabled only if the player is close enought to them like few meters.
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@Rarefacer said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
The contents of house should be reduced to null for long rendering distances and be enabled only if the player is enought near to them like few meters.
I can play around with LOD distances and hdTexture distances, as nearly all objects in that build belong to my own addon prop DLC. Those glossy white building blocks, for instance, comprise over 90% of the entire home, and each come with a lodDist and hdTextureDist of 50 (lodDist was 500 even, on the fancy glossy office TV I ripped the materials from).
So, I think you may be onto something here.
Thx. Need to go run some experiments.
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@Rarefacer said in Dismal Gigabyte AORUS GTX1080Ti 11G performance?:
All the above happens all the time for each object in the game, so if a house is full of objects with long view for high quality LODs, the game will to stuck until all those drawcalls are in memory and rendering while they are in the camera range.
The contents of house should be reduced to null for long rendering distances and be enabled only if the player is close enought to them like few meters.I just set all LodDist values to 10, and hdTextureDist to 5. Made little difference, really: on approach, FPS still dropped to 22 along the way.
I can still toy with the streamingExtents a bit.
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I did some reading up on this, an draw calls do play a big part in it, but the LOD distances made little difference. Instead, I found that DX11 has a rather sub-optimal way of distributing the load over your cores, and that it's basically doing most of the draw calls on a single core. Only DX12 appears to be able to truly balance the load. Unfortunately, reports that circulated on the Internet, about GTA V getting a DX12 patch, appeared to be 'fake news.'