Scenarios, playing and stopping
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I managed to get both enter, idle, and exit animations working but when i try to make them exit the scenario they go right back into it. How do i make the NPC leave/exit the scenario i played?
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You set a timer for the entry, changing this setting :
<TimeTilPedLeaves value="-1.000000" />
to a new number.
If the scenario is taking place on a navmesh poly, which does not have a footpath flag, for instance in an alley, then you also need to edit Taskdata.meta and add this flag :
IgnorePavementCheckWhenLeavingScenarios
to this entry :
<Item> <Name>STANDARD_PED</Name> <TaskWanderConditionalAnimsGroup>WANDER</TaskWanderConditionalAnimsGroup> <ScenarioAttractionDistance value="10.000000" /> <Flags>PreferFleeOnPavements CanScreamDuringFlee CanBeShoved CanBeTalkedTo</Flags> </Item>
In some cases there can be other hinderances, such as fixed leaving time controlled by the ymt, IKblocking and more.
In a case like that, I would need to know more about the specific scenario.
I hope this helped you a little bit.
Happy Modding :0)
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@Wunder-Wulfe ^^^^^^^^