Blender 3d script for GTA5
Can anyone do the world a favor and write a script for Blender 3D so we all now finally can import Blender 3D objects into GTA5 ?
To stop us being forced to spend $ 3000 on 3DS Max or the laggy Zmodeler3 . Just imagine the convenience. Are we still living in the stoneage or what ? Thanks in advance, we need a petition.
@elmentor You can use 3ds Max 2012 to 2016 stundent version (totally free, just need a free Autodesk account to download) + GIMS Evo plugin for GTA V because this is modding, not professional profit. Zmodeller3 has the best import/export filter for GTA V but is true, its tools not are efficient.
About a script for Blender, exists some projects related to it but were abandoned by a simple reasson: GTA V has a big and complex multilayered material library and in Python is a shit to have access to GTA V HLSL shaders like do easily GIMS Evo or Zmodeller 3, so nobody progressed so far on it. Apart, Blender script developers are a lazzy community and not will to spent a lot of time decompiling and analyzing all Rage engine shaders, they did it for GTA III, Vice City and San andreas because were games with simple lit shaders.
ok the python makes sense. it explains why nobody jumped into this to gain world fame. I still think it should exist maybe some day