new to pc entirely need help with installing mods
-
so as the title states I am entirely new to pc ive always gamed with consoles mostly playstation. but I finally invested into a computer due to wanting to mod, seems ive bit off more than I can chew so please if you have any advice to give id sure appreciate it. (mainly concerned about adding new vehicles to gta v)
-
@newbiepcdude25 Well, you have a LOT to learn.....first most, you will need to prepare yourself for what happens to your modded GTA V when R* updates - it will break your game, and renders scripts useless until Blade updates scripthookv, which can take anywhere between 1 - 2 weeks.
On your desktop, create a folder called GTA V Files For When R* Updates, or whatever name is convenient for you. You now need to copy the following files over to it from your game folder - The "update" folder, gta5.exe, gtavlauncher.exe, the "Installers" folder, installscript.vdf, steam_api64.dll. There is one more file but I don't remember exactly what it said but it says something like gta5languagesomething.exe - this file is not present in my game because I refused any further R* updates after Import/Export DLC, but you will recognize it when you see it.
When R* updates, drag all said files back into your game folder (where gta5.exe resides) and say yes to overwrite. That will enable you to keep playing your modded game without waiting for however long it takes for Blade to update scripthookv.
You need OpenIV, scripthookv, scripthookvdotnet, also you will want https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap - drag the asi into your game folder (where gta5.exe resides).
This is a MUST - without, you will have troubles once your modding really get's going. https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated . Before you begin, you will need to create a mods folder in your game folder. Create new folder and name is "mods" without the quotes, and must be in all lower case. Now, the mods folder is simply a mirror image of all rpfs including the update folder. At a minimum, you will need to copy over the update folder from your game folder into the mods folder. NEVER mod vanilla rpfs!! If you do so, you will pay an ugly price later down the road, and will force a full reinstall, and having you put all your mods back.
Keep in mind, that my mods folder has almost every vanilla rpf in it because I have accumulated so many mods over time.
You will absolutely want this - https://www.gta5-mods.com/tools/emfsp-easy-mod-folder-for-sp-player-mods - READ IT.
You will need this - https://www.gta5-mods.com/tools/packfile-limit-adjuster - If you plan do to much add-ons.
You will want this - https://www.gta5-mods.com/tools/gta-v-high-priority-launcher
Absolutely, you will want this - https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer
Also thoroughly review the tutorials AND Documentation section of the forums, it right under "General Modding Discussion" - Go a few pages deep because you will find it it tutorials for replacing vehicles - very important. Careful your choice for vehicle replacements. Too many are NOT optimized, and do NOT come with LOD support.....Too many high-polygon models without LOD support will crush performance, unless you have a high-end rig. If you do NOT have a high-end rig, that I recommend only doing add-ons. If doing add-ons, you definitely want IKT Vehicle Spawner - I am not going to do all your homework for you - just go through each page under scripts until you find it - it's made by IKT, so dot get confused with some other vehicle spawner.
Regarding scripts, make a folder in your game folder names scripts using all lower case letters. Anytime you download a script, they go inside your scripts folder - that is ANYTHING .cs or .dll - A plugin (.asi) NEVER goes in your scripts folder - put those in your game folder.
WORD of Caution: If you replace a vehicle that does NOT come with it's own tuning kit, and the vanilla does, you will get crashes. If a vehicle replacement does not come with it's own tuning kit, you can prevent crashes by editing vehiclemodelset.meta which is in update/update/common/data/ai. Click the edit button at top right of OpenIV and go there. Now right-click the file, and search for the vehicle in question. Find this value <ModKit value="0 />" and change it read like so <ModKit value="-1" />" - that will tell the game engine to never load said vehicle with tuning parts. Edit: There will be MULTIPL entries for most vehicles - so if replacing the ruiner, keep search and change each ruiner modkit value to -1 until all ruiner entries are complete.
There is obviously a lot more to all of this, than what is stated above. This will get you started though.One more thing, welcome to the PC-Master Race.....took you long enough, LOL.
-
What is up with these hit-and-run posters?!? So I put down a text wall, and he up and out disappears? Fckin' asholes, LOL...
-
look dude I appreciate it and all but what the hell do you want me to do give you a damn handjob cause you chose to take your own time and post a page long description that left me clueless in most ways. so naw brother your the fuckin asshole
-
@newbiepcdude25 how's he the asshole when he helped you lmao