LSC in mod menu
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my code is setup like this
C++
case Spoiler: Menu::Title("Spoiler"); { Player player = PLAYER::PLAYER_ID(); Ped playerPed = PLAYER::PLAYER_PED_ID(); BOOL bPlayerExists = ENTITY::DOES_ENTITY_EXIST(playerPed); Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); Vehicle VEHICLE_ID = PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()); char num = VEHICLE::GET_NUM_VEHICLE_MODS(VEHICLE_ID, 0); for (int i = 0; i < num; i++) { char* mod = UI::_GET_LABEL_TEXT(VEHICLE::GET_MOD_TEXT_LABEL(VEHICLE_ID, 0, i)); } if (bPlayerExists && PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) { Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed); VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0); int nummods = VEHICLE::GET_NUM_VEHICLE_MODS(veh, 0) - 1; int currmod = VEHICLE::GET_VEHICLE_MOD(veh, 0); if (currmod < nummods) { VEHICLE::SET_VEHICLE_MOD(veh, 0, currmod + 1, 1); UI::_SET_NOTIFICATION_TEXT_ENTRY("STRING"); UI::_ADD_TEXT_COMPONENT_STRING("LSC"); UI::_SET_NOTIFICATION_MESSAGE_CLAN_TAG_2("CHAR_LS_CUSTOMS", "CHAR_LS_CUSTOMS", 1, 7, "Spoiler Upgrades", "Upgraded!", 1, "", false, true); UI::_DRAW_NOTIFICATION(5000, 1); } } } break;
im not good at this you as you could already tell
i had it before where you click Spoiler and it upgrades (+1 and -1) and now im trying to get the names so i can pick what mod i want on my vehicle
all tips would be helpful
thanks in advance