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Texture Lost When Police Chase



  • When I Play Gta 5 And Got A Wanted Level My Game Lose All The Texture HElp



  • @FanOfMrchazta
    Presuming you are running adequate hardware one possibility might be something wrong with one of your police vehicles. Have you replaced any or are you using any mods that alter 'dispatch.meta'?

    ...\mods\update\update.rpf\common\data\dispatch.meta

    You could edit 'dispatch.meta' (make backup first) & remove one police vehicle at a time & see if removing any fixes your problem. If it does then there is most likely something wrong with the last vehicle you removed.

    Instructions for Police Vehicle Spawn Removal:

    Export 'dispatch.meta' (using OpenIV, drag & drop) & open it with Notepad++ (strongly recommended but any text editor will do)
    Search for the phrase '<WantedLevel1>' (like the Highlander, there should be only one). It should look (somewhat) like this:

    Example (Wanted level 1):

    	<WantedResponses>
    		<WantedLevel1>
    			<DispatchServices>
    				<Item>
    					<DispatchType>DT_PoliceAutomobile</DispatchType>
    					<NumPedsToSpawn value="2"/>
    					<DispatchVehicleSets>
    						<Dispatch>POLICE_CAR_WOMEN</Dispatch>
    					</DispatchVehicleSets>
    				</Item>
    				<Item>
    					<DispatchType>DT_PoliceBoat</DispatchType>
    					<NumPedsToSpawn value="3"/>
    					<DispatchVehicleSets>
    						<Dispatch>POLICE_BOAT</Dispatch>
    					</DispatchVehicleSets>
    				</Item>
    			</DispatchServices>
    		</WantedLevel1>
    

    That example above shows that there are two groups of vehicles ('POLICE_CAR_WOMEN' & 'POLICE_BOAT') that can spawn a vehicle when you get 1 star.
    The groups of vehicles that 'POLICE_CAR_WOMEN' & 'POLICE_BOAT' have included in them are defined in another section of 'dispatch.meta' (usually nearer top) & will look (somewhat) like this:

    Example 'POLICE_CAR_WOMEN':

    <VehicleSets>
    	<Vehicle>
    		<Name>POLICE_CAR_WOMEN</Name>
    		<ConditionalVehicleSets>
    			<Item>
    				<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    				<VehicleModels>
    					<Vehicle>crusader</Vehicle>
    					<Vehicle>mesa3</Vehicle>
    					<Vehicle>barracks</Vehicle>
    				</VehicleModels>
    				<PedModels>
    					<Ped>S_M_M_Marine_01</Ped>
    					<Ped>S_M_Y_Marine_01</Ped> 
    					<Ped>S_M_Y_Marine_03</Ped> 	
    				</PedModels>
    			</Item>
    			<Item>
    				<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
    				<VehicleModels>
    					<Vehicle>SHERIFF</Vehicle>
    					<Vehicle>SHERIFF</Vehicle>
    					<Vehicle>SHERIFF2</Vehicle>						
    				</VehicleModels>
    				<PedModels>
    					<Ped>S_F_Y_Sheriff_01</Ped> 	
    					<Ped>S_M_Y_Sheriff_01</Ped> 										
    				</PedModels>
    			</Item>
    			<Item>
    				<VehicleModels>
    					<Vehicle>police3</Vehicle>
    					<Vehicle>police2</Vehicle>
    					<Vehicle>police</Vehicle>
    					<Vehicle>policet</Vehicle>
    				</VehicleModels>
    				<PedModels>
    					<Ped>S_F_Y_Cop_01</Ped> 
    					<Ped>S_M_Y_Cop_01</Ped> 				
    				</PedModels>
    			</Item>		
    		</ConditionalVehicleSets>
    	</Vehicle>
    

    Once you find your way to the '<VehicleSets>' section of 'dispatch.meta' & find the name that you had in the '<WantedLevel1>' section (for example 'POLICE_CAR_WOMEN' ) you can remove vehicles by simply removing the lines that have the vehicle names in them (like '<Vehicle>police3</Vehicle>').

    Example:

    Make this:

    		<Vehicle>
    			<Name>POLICE_CAR_WOMEN</Name>
    			<ConditionalVehicleSets>
    				<Item>
    					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    					<VehicleModels>
    						<Vehicle>crusader</Vehicle>
    						<Vehicle>mesa3</Vehicle>
    						<Vehicle>barracks</Vehicle>
    					</VehicleModels>
    

    look like this:

    		<Vehicle>
    			<Name>POLICE_CAR_WOMEN</Name>
    			<ConditionalVehicleSets>
    				<Item>
    					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    					<VehicleModels>
    						<Vehicle>crusader</Vehicle>
    						<Vehicle>mesa3</Vehicle>
    					</VehicleModels>
    

    to remove the Barracks (for example) from spawning at Zancudo Military Base.

    Note: There are 3 areas of spawn called '<ZoneType>' that control what spawns depending on where you are in the game. They are:

    • 'VEHICLE_RESPONSE_ARMY_BASE' - Controls what dispatch vehicles spawn at Zancudo Military Base
    • 'VEHICLE_RESPONSE_COUNTRYSIDE' - Controls what dispatch vehicles spawn when you are in the Countryside.
    • No '<ZoneType>' line (3rd one down in 'Example 'POLICE_CAR_WOMEN':' above) - Controls what dispatch vehicles spawn when you are in the main City.

    Once you have ensured you have a backup of 'dispatch.meta' you basically remove the '<Vehicle>' lines.

    These:

    					<VehicleModels>
    						<Vehicle>police3</Vehicle>
    						<Vehicle>police2</Vehicle>
    						<Vehicle>police</Vehicle>
    						<Vehicle>policet</Vehicle>
    					</VehicleModels>
    

    one at a time & test ingame between each removal to see if there is any change with your textures. If it doesn't work or you mess something up (it happens to the best of us) revert to your previously made backup :thumbsup:


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