On what depend modkit id ? cant save id over number 250...adding modkit
On what depends modkit id?
on most of addon vehicles which have modkit, is modkit id about 900 or any similar high numbers. But I am using addon vehicles for replace and now want add kit for car which did not have it before.
I place modkit.rpf to x64i, that mean I easy know carcols and carvariations files are 2 ending not '.meta' but '.ymt'. I add carcols lines at the end of 'kits', I changed 'kits' line in carvariations but I am not able to save carcols when I put there id over 250 (but I think all number lower than 250 are basicly used in game). Why I cant save it?
When I use some lower number, for example I used 92/96 (last in carcols.ymt have 82/86), game is not crashing and car in custom have all options of added kits, but they dont load. For example I use bumper and it make just my bumper off. I think it is because 92/96 is used in any other carcols.meta file. So what I have to do to be able save number over 250?