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Emissive brightness in cars bug



  • Hello all,

    I recently installed a NaturalVision Remastered and my cars brightness is bug. Appear and disappear intermittently. How can I solve it?

    images



  • @subvite
    Looks texture related to me. Like the car is try to use two different textures at the same time & messing it up.

    How many vehicles does this bug affect? All of them or just a few?

    Is that Audi a replace by any chance? If so, what vehicle does it replace?



  • @a63nt-5m1th
    I don't think it's the textures. I tried to remove the folder "NVR_emissive" and now everything is perfect. Why does this happen?



  • @subvite look in the folder and see what’s in there, can’t remember off the top of my head so look for anything related to vehicles in there



  • @Reacon
    The following files are found in the folder:

    images

    And two xml files that contain this:

    <?xml version="1.0" encoding="UTF-8"?>
    <CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles />
    <includedXmlFiles />
    <includedDataFiles />
    <dataFiles>
    <Item>
    <filename>dlc_NVR_emissive:/%PLATFORM%/textures.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <locked value="true"/>
    <disabled value="true"/>
    <persistent value="true"/>
    <overlay value="true"/>
    </Item>

    </dataFiles>
    <contentChangeSets>
    <Item>
    <changeSetName>NVR_emissive_AUTOGEN</changeSetName>
    <filesToDisable />
    <filesToEnable>
    <Item>dlc_NVR_emissive:/%PLATFORM%/textures.rpf</Item>

      </filesToEnable>
      <txdToLoad />
      <txdToUnload />
      <residentResources />
      <unregisterResources />
    </Item>
    

    </contentChangeSets>
    <patchFiles />
    </CDataFileMgr__ContentsOfDataFileXml>

    And the other file:

    <?xml version="1.0" encoding="UTF-8"?>
    <SSetupData>
    <deviceName>dlc_NVR_emissive</deviceName>
    <datFile>content.xml</datFile>
    <timeStamp>04/07/2016 17:26:39</timeStamp>
    <nameHash>NVR_emissive</nameHash>
    <contentChangeSets />
    <contentChangeSetGroups>
    <Item>
    <NameHash>GROUP_STARTUP</NameHash>
    <ContentChangeSets>
    <Item>NVR_emissive_AUTOGEN</Item>
    </ContentChangeSets>
    </Item>
    </contentChangeSetGroups>
    <startupScript />
    <scriptCallstackSize value="0" />
    <type>EXTRACONTENT_COMPAT_PACK</type>
    <order value="36" />
    <minorOrder value="0" />
    <isLevelPack value="false" />
    <dependencyPackHash />
    <requiredVersion />
    <subPackCount value="0" />
    </SSetupData>



  • @subvite hmm, try changing .oiv in the nvr installer to .zip and placing the folder in manually, might be corrupt or something. If it’s still doing it, most likely interfering with some other textures but it doesn’t happen in my game



  • @subvite
    The NVR emissive folder contains .ytd texture containing files designed only for use with vanilla vehicles. If you have replaced one of the cars that are in the emissive folder then you will have two .ytd's for the same vehicle that contain different textures.
    The game can't understand which one to use & generally shows messed up textures. Sometimes it even uses completely different/wrong textures. It's all a bit random once that happens & you can end up with textures for lights on the seats instead etc.
    To fix it, all you have to do is remove from the NVR emissive folder any of the .ytd's of any vehicle you have replaced so that the folder only contains the .ytd's of vehicles you have NOT replaced. Then everything should be good :thumbsup:



  • @a63nt-5m1th
    Thank you, but I have replaced all the vehicle models. A pack of more than 200... Then I do not know what models are vehicles and what are other things.



  • @subvite then you don’t really need the nvr emissive folder



  • @Reacon
    Yes, that same i suspected. Thank you



  • @subvite
    Correct. If you have replaced all these vehicles:

    bagger.ytd
    baller.ytd
    baller2.ytd
    banshee.ytd
    buffalo.ytd
    buffalo2.ytd
    bullet.ytd
    cavalcade.ytd
    cavalcade2.ytd
    emperor.ytd
    emperor3.ytd
    felon.ytd
    felon2.ytd
    feltzer2.ytd
    firetruk.ytd
    fq2.ytd
    fugitive.ytd
    futo.ytd
    gauntlet.ytd
    granger.ytd
    habanero.ytd
    huntley.ytd
    infernus.ytd
    jackal.ytd
    massacro.ytd
    mesa+hi.ytd
    mesa.ytd
    mesa2.ytd
    mesa3+hi.ytd
    mesa3.ytd
    mower.ytd
    ninef.ytd
    ninef2.ytd
    omnis.ytd
    oracle.ytd
    oracle2.ytd
    pbus.ytd
    pcj.ytd
    penumbra.ytd
    peyote.ytd
    phoenix.ytd
    pranger.ytd
    primo.ytd
    radi.ytd
    rancherxl.ytd
    rancherxl2.ytd
    rapidgt.ytd
    rebel.ytd
    rebel2.ytd
    retinue.ytd
    rhapsody.ytd
    riot.ytd
    ruiner.ytd
    sabregt.ytd
    sadler.ytd
    sadler2.ytd
    sandking.ytd
    sandking2.ytd
    schafter2.ytd
    schwarzer.ytd
    seminole.ytd
    sentinel.ytd
    sentinel2.ytd
    serrano.ytd
    sheriff.ytd
    speedo.ytd
    speedo2.ytd
    stinger.ytd
    stingergt.ytd
    stratum.ytd
    stretch.ytd
    sultan.ytd
    surano.ytd
    surge.ytd
    taco.ytd
    tailgater.ytd
    tornado.ytd
    towtruck2.ytd
    utillitruck3.ytd
    vader.ytd
    voltic.ytd
    voodoo2.ytd
    washington.ytd
    zion.ytd
    zion2.ytd
    

    then just delete all the files from:

    ...\mods\update\x64\dlcpacks\NVR_emissive\dlc.rpf\x64\textures.rpf

    & leave 'textures.rpf' empty or delete the whole 'NVR_emissive' folder structure from 'dlcpacks' folder.

    Note: Even if you haven't replaced some of the vehicles there is no real loss in deleting the 'NVR_emissive' folder. It's only small texture edits anyway. The game will display your vehicles perfectly fine without it :thumbsup:



  • @a63nt-5m1th
    A useful info. Then I will delete the folder. Thanks a lot


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