Emissive brightness in cars bug
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Hello all,
I recently installed a NaturalVision Remastered and my cars brightness is bug. Appear and disappear intermittently. How can I solve it?
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@subvite
Looks texture related to me. Like the car is try to use two different textures at the same time & messing it up.How many vehicles does this bug affect? All of them or just a few?
Is that Audi a replace by any chance? If so, what vehicle does it replace?
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@a63nt-5m1th
I don't think it's the textures. I tried to remove the folder "NVR_emissive" and now everything is perfect. Why does this happen?
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@subvite look in the folder and see what’s in there, can’t remember off the top of my head so look for anything related to vehicles in there
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@Reacon
The following files are found in the folder:And two xml files that contain this:
<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<includedDataFiles />
<dataFiles>
<Item>
<filename>dlc_NVR_emissive:/%PLATFORM%/textures.rpf</filename>
<fileType>RPF_FILE</fileType>
<locked value="true"/>
<disabled value="true"/>
<persistent value="true"/>
<overlay value="true"/>
</Item></dataFiles>
<contentChangeSets>
<Item>
<changeSetName>NVR_emissive_AUTOGEN</changeSetName>
<filesToDisable />
<filesToEnable>
<Item>dlc_NVR_emissive:/%PLATFORM%/textures.rpf</Item></filesToEnable> <txdToLoad /> <txdToUnload /> <residentResources /> <unregisterResources /> </Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>And the other file:
<?xml version="1.0" encoding="UTF-8"?>
<SSetupData>
<deviceName>dlc_NVR_emissive</deviceName>
<datFile>content.xml</datFile>
<timeStamp>04/07/2016 17:26:39</timeStamp>
<nameHash>NVR_emissive</nameHash>
<contentChangeSets />
<contentChangeSetGroups>
<Item>
<NameHash>GROUP_STARTUP</NameHash>
<ContentChangeSets>
<Item>NVR_emissive_AUTOGEN</Item>
</ContentChangeSets>
</Item>
</contentChangeSetGroups>
<startupScript />
<scriptCallstackSize value="0" />
<type>EXTRACONTENT_COMPAT_PACK</type>
<order value="36" />
<minorOrder value="0" />
<isLevelPack value="false" />
<dependencyPackHash />
<requiredVersion />
<subPackCount value="0" />
</SSetupData>
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@subvite hmm, try changing .oiv in the nvr installer to .zip and placing the folder in manually, might be corrupt or something. If it’s still doing it, most likely interfering with some other textures but it doesn’t happen in my game
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@subvite
The NVR emissive folder contains .ytd texture containing files designed only for use with vanilla vehicles. If you have replaced one of the cars that are in the emissive folder then you will have two .ytd's for the same vehicle that contain different textures.
The game can't understand which one to use & generally shows messed up textures. Sometimes it even uses completely different/wrong textures. It's all a bit random once that happens & you can end up with textures for lights on the seats instead etc.
To fix it, all you have to do is remove from the NVR emissive folder any of the .ytd's of any vehicle you have replaced so that the folder only contains the .ytd's of vehicles you have NOT replaced. Then everything should be good
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@a63nt-5m1th
Thank you, but I have replaced all the vehicle models. A pack of more than 200... Then I do not know what models are vehicles and what are other things.
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@subvite then you don’t really need the nvr emissive folder
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@Reacon
Yes, that same i suspected. Thank you
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@subvite
Correct. If you have replaced all these vehicles:bagger.ytd baller.ytd baller2.ytd banshee.ytd buffalo.ytd buffalo2.ytd bullet.ytd cavalcade.ytd cavalcade2.ytd emperor.ytd emperor3.ytd felon.ytd felon2.ytd feltzer2.ytd firetruk.ytd fq2.ytd fugitive.ytd futo.ytd gauntlet.ytd granger.ytd habanero.ytd huntley.ytd infernus.ytd jackal.ytd massacro.ytd mesa+hi.ytd mesa.ytd mesa2.ytd mesa3+hi.ytd mesa3.ytd mower.ytd ninef.ytd ninef2.ytd omnis.ytd oracle.ytd oracle2.ytd pbus.ytd pcj.ytd penumbra.ytd peyote.ytd phoenix.ytd pranger.ytd primo.ytd radi.ytd rancherxl.ytd rancherxl2.ytd rapidgt.ytd rebel.ytd rebel2.ytd retinue.ytd rhapsody.ytd riot.ytd ruiner.ytd sabregt.ytd sadler.ytd sadler2.ytd sandking.ytd sandking2.ytd schafter2.ytd schwarzer.ytd seminole.ytd sentinel.ytd sentinel2.ytd serrano.ytd sheriff.ytd speedo.ytd speedo2.ytd stinger.ytd stingergt.ytd stratum.ytd stretch.ytd sultan.ytd surano.ytd surge.ytd taco.ytd tailgater.ytd tornado.ytd towtruck2.ytd utillitruck3.ytd vader.ytd voltic.ytd voodoo2.ytd washington.ytd zion.ytd zion2.ytd
then just delete all the files from:
...\mods\update\x64\dlcpacks\NVR_emissive\dlc.rpf\x64\textures.rpf
& leave 'textures.rpf' empty or delete the whole 'NVR_emissive' folder structure from 'dlcpacks' folder.
Note: Even if you haven't replaced some of the vehicles there is no real loss in deleting the 'NVR_emissive' folder. It's only small texture edits anyway. The game will display your vehicles perfectly fine without it
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@a63nt-5m1th
A useful info. Then I will delete the folder. Thanks a lot